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General Tabletop Discussion
Character Builds & Optimization
Good Build for a 7th level Ranger?
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<blockquote data-quote="avr" data-source="post: 3693108" data-attributes="member: 48941"><p>You can't get the 2d6 sneak attack stance by 7th level as a pure ranger; you'd need initiator level 5 for Assassins Stance (it's a 3rd level stance), hence minimum ranger level 10. You could spend your 12th level feat on it but that's a way off. There's plenty of other useful stances & manoeuvers in the Bo9S though.</p><p></p><p>If you're playing in Eberron & you've got the Dragonmarked book, you could spend any number of feats on Aberrant dragonmarks. Aberrant mark (chill touch), mark of madness, mark of Xoriat, Lesser aberrant mark (vampiric touch) for example makes your off hand scarier than the sword in your main hand.</p><p></p><p>If you're thinking of the core books, quick draw is useful, especially if one or both of your weapons is throwable. Power attack may feel wrong but it does help you take advantage of having got the drop on your enemy & Improved Initiative may give you a second round of actions against them if the surprise round wasn't enough.</p><p></p><p>If you're going to be sneaking up on guards, sometimes you will want to drop them without killing. Carry a sap or a +1 merciful weapon. Can't say more without knowing more about the character really.</p></blockquote><p></p>
[QUOTE="avr, post: 3693108, member: 48941"] You can't get the 2d6 sneak attack stance by 7th level as a pure ranger; you'd need initiator level 5 for Assassins Stance (it's a 3rd level stance), hence minimum ranger level 10. You could spend your 12th level feat on it but that's a way off. There's plenty of other useful stances & manoeuvers in the Bo9S though. If you're playing in Eberron & you've got the Dragonmarked book, you could spend any number of feats on Aberrant dragonmarks. Aberrant mark (chill touch), mark of madness, mark of Xoriat, Lesser aberrant mark (vampiric touch) for example makes your off hand scarier than the sword in your main hand. If you're thinking of the core books, quick draw is useful, especially if one or both of your weapons is throwable. Power attack may feel wrong but it does help you take advantage of having got the drop on your enemy & Improved Initiative may give you a second round of actions against them if the surprise round wasn't enough. If you're going to be sneaking up on guards, sometimes you will want to drop them without killing. Carry a sap or a +1 merciful weapon. Can't say more without knowing more about the character really. [/QUOTE]
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