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Good-Bye, Ability Modifiers... Hello, Ability *TRAITS*!?! (+)
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<blockquote data-quote="Faolyn" data-source="post: 8630102" data-attributes="member: 6915329"><p>While an interesting <em>idea, </em>I think that there would be some problems:</p><p></p><p>Characters would be mechanically boring and very swingy, since everything would be a d20 + PB, the end, meaning that pretty much everyone would have the same chances as everyone else (assuming proficiency). You <em>could </em>bring in something like the expertise dice as per Level Up to help this, but that would involve some substantial rewriting of the books to include these dice in the races and classes as well. In fact, you might have to bring in expertise dice, because otherwise you'd get one benefit--advantage--and nothing else.</p><p></p><p>This could lead to extreme specialization, as people would pick their bonuses to support a specific build. That may not be a bad thing in and of itself, but it could lead to characters being useless in a lot of situations.</p><p></p><p>Unless you're <em>very </em>careful in how you phrase things, the benefits and flaws could be min/maxed to cancel each other out. This would become particularly obvious when new benefits and flaws are developed (homebrew, supplements, whatever) and fail to take the earlier ones into consideration.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8630102, member: 6915329"] While an interesting [I]idea, [/I]I think that there would be some problems: Characters would be mechanically boring and very swingy, since everything would be a d20 + PB, the end, meaning that pretty much everyone would have the same chances as everyone else (assuming proficiency). You [I]could [/I]bring in something like the expertise dice as per Level Up to help this, but that would involve some substantial rewriting of the books to include these dice in the races and classes as well. In fact, you might have to bring in expertise dice, because otherwise you'd get one benefit--advantage--and nothing else. This could lead to extreme specialization, as people would pick their bonuses to support a specific build. That may not be a bad thing in and of itself, but it could lead to characters being useless in a lot of situations. Unless you're [I]very [/I]careful in how you phrase things, the benefits and flaws could be min/maxed to cancel each other out. This would become particularly obvious when new benefits and flaws are developed (homebrew, supplements, whatever) and fail to take the earlier ones into consideration. [/QUOTE]
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Good-Bye, Ability Modifiers... Hello, Ability *TRAITS*!?! (+)
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