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Good-Bye, Ability Modifiers... Hello, Ability *TRAITS*!?! (+)
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<blockquote data-quote="dave2008" data-source="post: 8630109" data-attributes="member: 83242"><p>I think it has a lot of flavor and there is definitely a certain logic to it. Just to many parts for me. Along the same lines (to many parts) I have an idea I've been bouncing around in my head that you might be interested in.</p><p></p><p>My group updated our HP (vitality) / BHP (wounds) rules a while ago by revising the DMG lingering injuries table to be two tables (minor and major injuries). Now every time you take BHP damage you roll on the minor wound table (if you roll a 1 on this table you roll on the major wounds table). OK, that is the background info.</p><p></p><p>I recently posted that table in another thread and realized one of the lingering injuries was essentially the old "Dazed" condition from 4e (may have been in 3e too). That got me thinking, why not have most, or all, physically imposed conditions be either on the injuries table or a least triggered when you take a real hit / wound. In our case, that is primarily on a critical. Then, I took it a bit farther and thought, what if critical hits where like PF2 (+10 over to hit value)? Then the game really starts to simulate a combat. The lower to hit number is just a value that threatens really and only takes some vitality/stamina, but the higher number is a real hit. Conditions and injuries are inflicted on these real hits. Either by definition in the attack or by roll on the table.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8630109, member: 83242"] I think it has a lot of flavor and there is definitely a certain logic to it. Just to many parts for me. Along the same lines (to many parts) I have an idea I've been bouncing around in my head that you might be interested in. My group updated our HP (vitality) / BHP (wounds) rules a while ago by revising the DMG lingering injuries table to be two tables (minor and major injuries). Now every time you take BHP damage you roll on the minor wound table (if you roll a 1 on this table you roll on the major wounds table). OK, that is the background info. I recently posted that table in another thread and realized one of the lingering injuries was essentially the old "Dazed" condition from 4e (may have been in 3e too). That got me thinking, why not have most, or all, physically imposed conditions be either on the injuries table or a least triggered when you take a real hit / wound. In our case, that is primarily on a critical. Then, I took it a bit farther and thought, what if critical hits where like PF2 (+10 over to hit value)? Then the game really starts to simulate a combat. The lower to hit number is just a value that threatens really and only takes some vitality/stamina, but the higher number is a real hit. Conditions and injuries are inflicted on these real hits. Either by definition in the attack or by roll on the table. [/QUOTE]
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Good-Bye, Ability Modifiers... Hello, Ability *TRAITS*!?! (+)
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