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<blockquote data-quote="Delandel" data-source="post: 6421940" data-attributes="member: 81364"><p>I'm planning a homebrew campaign set in an area heavily influenced by magic: the gathering's "innistrad" setting. It has mad scientists, frankenstein monster, zombies, werewolves, witches, ghosts, and aristocratic vampires. Also a romanticized romania vibe.</p><p></p><p>The province is dominated by the mountain range that zig-zags through and around it. All travel into or out of the province must go through the precious few mountain passes that are watched over by vampire families. The human settlements in this land are thus few and isolated, located in the valleys between the mountains. The long-suffering humans are stoic shepherds, making the best of a life ruled by vampires and holding an illogical loyalty to their homeland.</p><p></p><p>In one of these villages, there were two people trying to make a difference. One was an influential woman, I'm thinking the town's highest ranking priest. The other was her lover, a scientist. They caused enough of a commotion that the vampires came down to deal with them. The other villagers did nothing to stop the vampires -- their fear and cowardice took hold, and they let the vampires kill the woman. The man was spared.</p><p></p><p>So this guy, Bob, is mighty sad and pissed. He leaves the village and seeks isolation up in the nearby mountains in an abandoned castle. He wants revenge on the vampires. He turns to necromancy as his ticket to build a force to confront his lover's murderers. But his army isn't big enough. He needs more bodies. So he turns back to the village that failed him -- he'll use them as his army.</p><p></p><p>That's the backdrop. The PCs enter the town and get a feel for the area. Stuff happens, and there's a zombie invasion sent by Bob. The zombies are here to kill all the villagers and bring them back to Bob to turn into more zombies. The PCs defend the town, confront Bob, and save the day. Either that's the end of it or they go ahead and confront the vampires after too.</p><p></p><p>My big question is: how do I get the PCs here? Why are they here?</p><p></p><p>Any ideas?</p></blockquote><p></p>
[QUOTE="Delandel, post: 6421940, member: 81364"] I'm planning a homebrew campaign set in an area heavily influenced by magic: the gathering's "innistrad" setting. It has mad scientists, frankenstein monster, zombies, werewolves, witches, ghosts, and aristocratic vampires. Also a romanticized romania vibe. The province is dominated by the mountain range that zig-zags through and around it. All travel into or out of the province must go through the precious few mountain passes that are watched over by vampire families. The human settlements in this land are thus few and isolated, located in the valleys between the mountains. The long-suffering humans are stoic shepherds, making the best of a life ruled by vampires and holding an illogical loyalty to their homeland. In one of these villages, there were two people trying to make a difference. One was an influential woman, I'm thinking the town's highest ranking priest. The other was her lover, a scientist. They caused enough of a commotion that the vampires came down to deal with them. The other villagers did nothing to stop the vampires -- their fear and cowardice took hold, and they let the vampires kill the woman. The man was spared. So this guy, Bob, is mighty sad and pissed. He leaves the village and seeks isolation up in the nearby mountains in an abandoned castle. He wants revenge on the vampires. He turns to necromancy as his ticket to build a force to confront his lover's murderers. But his army isn't big enough. He needs more bodies. So he turns back to the village that failed him -- he'll use them as his army. That's the backdrop. The PCs enter the town and get a feel for the area. Stuff happens, and there's a zombie invasion sent by Bob. The zombies are here to kill all the villagers and bring them back to Bob to turn into more zombies. The PCs defend the town, confront Bob, and save the day. Either that's the end of it or they go ahead and confront the vampires after too. My big question is: how do I get the PCs here? Why are they here? Any ideas? [/QUOTE]
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