Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Good Campaign Hooks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Delandel" data-source="post: 6423071" data-attributes="member: 81364"><p>Many signs are pointing to me towards Ravenloft. I'll take a look for ideas, but generally I avoid fully developed campaign setting if only because it's too much of a time commitment to read up on. Gods, the amount of research I did on the FR setting just to develop my jungles of chult campaign.. ugh.</p><p></p><p></p><p></p><p>Thanks! Like I said, a lot of it is the Innistrad setting. After I run it, I would like to type it up and publish it as a free adventure module, levels 2-4 I think. The trick would be making the setting my own so I don't walk into copyright issues <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>A land claim in the city sounds wonderful. A PC's relative is a shopkeeper in this module, gets murdered, passes the estate to his next of kin. </p><p></p><p></p><p></p><p>PCs arrive in town due to one of various hooks, basically everything Paraxis said. They resolve their initial quest while I pepper them with little hooks (still coming up with them) and see what catches: two paladins have come here in search of a holy relic, the graveyard has been recently pillaged and all the bodies are missing, etc. </p><p></p><p>The zombie invasion happens whenever they're done exploring, which could be immediately if they decide not to stick around. All I need from the PCs is for them to show up at the village, they can ignore everything else if they want to.</p><p></p><p>I'll try to steer them towards dealing with Bob after the zombie invasion. Motivation could be vengeance against the zombies, gold reward from desperate villagers, paladins seeking assistance. If they decide to leave the village to their fate, well, that's their choice. The roads leading out of the valley are still dangerous. They might come across werewolves and undead. The mountain passes are guarded by vampire families that won't be keen on cattle leaving their land. Once the adventurers break out, module over. But if they're so keen on leaving the place, to me that's an indicator that the players would prefer playing something else, so that's fine.</p></blockquote><p></p>
[QUOTE="Delandel, post: 6423071, member: 81364"] Many signs are pointing to me towards Ravenloft. I'll take a look for ideas, but generally I avoid fully developed campaign setting if only because it's too much of a time commitment to read up on. Gods, the amount of research I did on the FR setting just to develop my jungles of chult campaign.. ugh. Thanks! Like I said, a lot of it is the Innistrad setting. After I run it, I would like to type it up and publish it as a free adventure module, levels 2-4 I think. The trick would be making the setting my own so I don't walk into copyright issues :P A land claim in the city sounds wonderful. A PC's relative is a shopkeeper in this module, gets murdered, passes the estate to his next of kin. PCs arrive in town due to one of various hooks, basically everything Paraxis said. They resolve their initial quest while I pepper them with little hooks (still coming up with them) and see what catches: two paladins have come here in search of a holy relic, the graveyard has been recently pillaged and all the bodies are missing, etc. The zombie invasion happens whenever they're done exploring, which could be immediately if they decide not to stick around. All I need from the PCs is for them to show up at the village, they can ignore everything else if they want to. I'll try to steer them towards dealing with Bob after the zombie invasion. Motivation could be vengeance against the zombies, gold reward from desperate villagers, paladins seeking assistance. If they decide to leave the village to their fate, well, that's their choice. The roads leading out of the valley are still dangerous. They might come across werewolves and undead. The mountain passes are guarded by vampire families that won't be keen on cattle leaving their land. Once the adventurers break out, module over. But if they're so keen on leaving the place, to me that's an indicator that the players would prefer playing something else, so that's fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Good Campaign Hooks?
Top