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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Good casters and the Gate spell
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<blockquote data-quote="Epametheus" data-source="post: 1359371" data-attributes="member: 719"><p>Hmm. Rebuking is always an evil act, but Turning isn't always a good act? I can guess which option neutral clerics are supposed to be taking...</p><p></p><p>The thing you get from a Summon Monster/Nature's Ally spell can't actually die, and returns home no worse for wear. Divine casters can't bring forth things displeasing to the boss, but wizards can Summon whatever they think can get the job done.</p><p></p><p>A wizard that summons a demon to save orphans is an idiot.</p><p></p><p>Now, Gate and the Binding/Ally spells are another matter. In the case of Ally, the cleric's diety, (a.k.a. the DM) picks what shows up, if anything. Gate's trickier, since it lets you control the creature that comes through, but unlike the Summon spells the creature can actually die. Calling in something for a suicide mission probably isn't good thing to do.</p><p></p><p>Binding is where it gets fun, since whatever you bring forth has been dragged into your summoning circle against its will, it can die, and you actually have to bargain with the thing. An evil wizard may well delight in binding a celestial to his will in order to combat some rival, while a good wizard might be reluctant to force the services of an upper-planar creature, and is walking on very thin ice if he hopes to bargain with a fiend.</p><p></p><p>Actually, Planar Binding seems like a spell that good-aligned wizards probably shouldn't be messing with (or that no wizard should messing with at all, depending on how the DM is).</p></blockquote><p></p>
[QUOTE="Epametheus, post: 1359371, member: 719"] Hmm. Rebuking is always an evil act, but Turning isn't always a good act? I can guess which option neutral clerics are supposed to be taking... The thing you get from a Summon Monster/Nature's Ally spell can't actually die, and returns home no worse for wear. Divine casters can't bring forth things displeasing to the boss, but wizards can Summon whatever they think can get the job done. A wizard that summons a demon to save orphans is an idiot. Now, Gate and the Binding/Ally spells are another matter. In the case of Ally, the cleric's diety, (a.k.a. the DM) picks what shows up, if anything. Gate's trickier, since it lets you control the creature that comes through, but unlike the Summon spells the creature can actually die. Calling in something for a suicide mission probably isn't good thing to do. Binding is where it gets fun, since whatever you bring forth has been dragged into your summoning circle against its will, it can die, and you actually have to bargain with the thing. An evil wizard may well delight in binding a celestial to his will in order to combat some rival, while a good wizard might be reluctant to force the services of an upper-planar creature, and is walking on very thin ice if he hopes to bargain with a fiend. Actually, Planar Binding seems like a spell that good-aligned wizards probably shouldn't be messing with (or that no wizard should messing with at all, depending on how the DM is). [/QUOTE]
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Good casters and the Gate spell
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