Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Good Challenges for a low-level party in a wilderness environment (Please Help!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 3780228" data-attributes="member: 3192"><p>Gosh, EVERYTHING practically is a good overland challenge for low level characters. Food, sleep, protecting their camp, rationing supplies, hunting for supplementary food and simple craftable gear. The environment is THE hazard in overland travel. That includes weather, plants and animals (or lack thereof), water sources, trails and roads, geography's impact on speed and the ability to traverse it (think of obstacles like cliffs, sinkholes, etc.)</p><p></p><p>3 BANDS of trolls!? That's a bit much for that level, no? Even as a warning. Why haven't these three fought each other into one surviving band? Better think of how they can run from these before the players need to. Place some other "run from" creatures in wandering encounter tables beforehand too. That should get them in the mindset of running away and that it is okay. Maybe a hint or two about creating a plan or strategy after they have successfully escaped once will work? You know, "in case it comes up again?" Marching order is just as important in the woods as in the dungeon. (And at least there you can bring along mounts and vehicles)</p><p></p><p>Are your trolls swamp trolls? Most D&D ones are, but that certainly isn't a requirement. If the team is traveling through swampland, then they just bit off quite a bit for 3 characters averaging 3rd level. Maybe in one or two more they'd have an easier time of it, but swamps are notoriously dangerous to travel in because of the monsters that hide/live there. And that's not even counting the bugs, disease, poisonous creatures, ease of getting lost, and achingly slow travel times.</p><p></p><p>For encounters, really, think plants and common animals for encounters first. The real challenge is the resource game and learning how to travel with and without roads or paths through wilderness. Travel is almost never easy at this level, so make sure they make direction checks and roll on your weather table as often as your wandering encounter ones. There are plenty of rules for all this in the DMG and PHB ch. 9. </p><p></p><p>Also, give detailed descriptions as they go along. These include warning hints per results a normal take-10 would give on the relevant skills. Spot, Nature, Survival, etc. Say, red skies before rain or storms come so they can learn when to take shelter (and what that is). Also, deadly plants tend to leave carcasses. Not just man eaters, but poisonous ones too. Tracks and spores are evidence of animals (re: monsters) in the area. These are always a good hint, both when the PCs may will want to go around and when they know they must travel through. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Really, there are plenty of ideas. I'm betting you will get more here.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3780228, member: 3192"] Gosh, EVERYTHING practically is a good overland challenge for low level characters. Food, sleep, protecting their camp, rationing supplies, hunting for supplementary food and simple craftable gear. The environment is THE hazard in overland travel. That includes weather, plants and animals (or lack thereof), water sources, trails and roads, geography's impact on speed and the ability to traverse it (think of obstacles like cliffs, sinkholes, etc.) 3 BANDS of trolls!? That's a bit much for that level, no? Even as a warning. Why haven't these three fought each other into one surviving band? Better think of how they can run from these before the players need to. Place some other "run from" creatures in wandering encounter tables beforehand too. That should get them in the mindset of running away and that it is okay. Maybe a hint or two about creating a plan or strategy after they have successfully escaped once will work? You know, "in case it comes up again?" Marching order is just as important in the woods as in the dungeon. (And at least there you can bring along mounts and vehicles) Are your trolls swamp trolls? Most D&D ones are, but that certainly isn't a requirement. If the team is traveling through swampland, then they just bit off quite a bit for 3 characters averaging 3rd level. Maybe in one or two more they'd have an easier time of it, but swamps are notoriously dangerous to travel in because of the monsters that hide/live there. And that's not even counting the bugs, disease, poisonous creatures, ease of getting lost, and achingly slow travel times. For encounters, really, think plants and common animals for encounters first. The real challenge is the resource game and learning how to travel with and without roads or paths through wilderness. Travel is almost never easy at this level, so make sure they make direction checks and roll on your weather table as often as your wandering encounter ones. There are plenty of rules for all this in the DMG and PHB ch. 9. Also, give detailed descriptions as they go along. These include warning hints per results a normal take-10 would give on the relevant skills. Spot, Nature, Survival, etc. Say, red skies before rain or storms come so they can learn when to take shelter (and what that is). Also, deadly plants tend to leave carcasses. Not just man eaters, but poisonous ones too. Tracks and spores are evidence of animals (re: monsters) in the area. These are always a good hint, both when the PCs may will want to go around and when they know they must travel through. :D Really, there are plenty of ideas. I'm betting you will get more here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Good Challenges for a low-level party in a wilderness environment (Please Help!)
Top