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Good Cleric Feats?
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<blockquote data-quote="Lord Pendragon" data-source="post: 13566" data-attributes="member: 707"><p>Since you've been playing in the campaign for a while now, a few questions to ask yourself:</p><p></p><p>1. <strong><span style="color: yellow">Do Undead feature prominently in the campaign?</span></strong> If so, Extra Turning may be the way to go. Gets you more chances to immobilize those pesky vampires. If not, there are several feats in DotF which can convert a turn attempt into something else, like extra damage or protection.</p><p></p><p>2. <strong><span style="color: yellow">Do you cast spells to buff the party, cure the party, or damage the foes?</span></strong> If you're casting primarily to buff the party up, then Extend Spell is a good one (and later, as someone else mentioned, Persistent Spell.) If you're converting most of your spells into cures, then you might consider Reach Spell, from T&B. This would allow you to cure someone from across the battlefield. Lastly, if you're mostly casting damage spells such as <em>Flamestrike</em> then maybe Empower Spell is something to think about. An Empowered <em>Flamestrike</em> = ouch.</p><p></p><p>3. <strong><span style="color: yellow">What are the PC's weaknesses?</span></strong> Feats can be an easy way to shore up a PC's weak spots. Are any of his saves bad? His skills? There are a plethora of feats that provide bonuses to various saves and skills. If you find yourself failing listen and spot rolls more often than you'd like, perhaps Alertness would be a good choice.</p><p></p><p>Hope that helps. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 13566, member: 707"] Since you've been playing in the campaign for a while now, a few questions to ask yourself: 1. [b][color=yellow]Do Undead feature prominently in the campaign?[/color][/b][color=yellow][/color] If so, Extra Turning may be the way to go. Gets you more chances to immobilize those pesky vampires. If not, there are several feats in DotF which can convert a turn attempt into something else, like extra damage or protection. 2. [b][color=yellow]Do you cast spells to buff the party, cure the party, or damage the foes?[/color][/b][color=yellow][/color] If you're casting primarily to buff the party up, then Extend Spell is a good one (and later, as someone else mentioned, Persistent Spell.) If you're converting most of your spells into cures, then you might consider Reach Spell, from T&B. This would allow you to cure someone from across the battlefield. Lastly, if you're mostly casting damage spells such as [i]Flamestrike[/i] then maybe Empower Spell is something to think about. An Empowered [i]Flamestrike[/i] = ouch. 3. [b][color=yellow]What are the PC's weaknesses?[/color][/b][color=yellow][/color] Feats can be an easy way to shore up a PC's weak spots. Are any of his saves bad? His skills? There are a plethora of feats that provide bonuses to various saves and skills. If you find yourself failing listen and spot rolls more often than you'd like, perhaps Alertness would be a good choice. Hope that helps. :D [/QUOTE]
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