Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Good Clerics and "Wasted" Spell Slots
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="roguerouge" data-source="post: 4633868" data-attributes="member: 13855"><p>Also, how are you going to find these wounded people? Lacking gather information and knowledge (local), this cleric is going to end up wandering around aimlessly looking for someone to heal. That's not a very efficient service model, nor is it particularly safe. Much better for people to come to the hospital, I mean temple. </p><p></p><p>Here's what I think: </p><p></p><p>I think that there's enough of a scarcity of clerics and adepts that demand for their spells outstrips supply, and especially outstrips the supply of people who would give spells away for free. That's especially true for spells above second level.</p><p></p><p>I think that the spells they don't charge for are either in exchange for services (quests, mopping floors, attending a sermon) or as a loss leader (spreading the faith to a captive and appreciative audience). I think they do that because it keeps those parishioners with barely enough faithful. I think that they do these exchanges because verifying who's truly needy vs. who has a great bluff skill takes time. I think they do that because it prevents some of the bad side effects of free spells. And I think that redemption and salvation are not gifts, but are rather the result of opportunities which require a great deal of effort over one's life to take advantage of. A free spell and off you go doesn't strike me as an effective means to save one's soul. </p><p></p><p>I think that core DnD, as a heroic adventure game, aims its spell lists towards emergency use spell casting and thus doesn't have a great many spells that improve people's daily lives. </p><p></p><p>I think that most spells outside of cures have negative social consequences, making enemies by costing people work. I think it's possible that wise sects strategically "don't have available" spells like mending or make whole and instead direct buyers towards the workers that would do the job and need the work. But I think that many sects might cast such spells and become part of the problem, unknowingly.</p><p></p><p>I think that Runestar has it exactly right: clerics are people too. I'm sure that religions have centuries of experience preventing burn out. The more effort and time after hours devoted to donating superfluous spell slots, the more likely burnout is going to occur. Long term, it's better for these religions to insist that their most valuable assets lead healthy, well-rounded lives.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4633868, member: 13855"] Also, how are you going to find these wounded people? Lacking gather information and knowledge (local), this cleric is going to end up wandering around aimlessly looking for someone to heal. That's not a very efficient service model, nor is it particularly safe. Much better for people to come to the hospital, I mean temple. Here's what I think: I think that there's enough of a scarcity of clerics and adepts that demand for their spells outstrips supply, and especially outstrips the supply of people who would give spells away for free. That's especially true for spells above second level. I think that the spells they don't charge for are either in exchange for services (quests, mopping floors, attending a sermon) or as a loss leader (spreading the faith to a captive and appreciative audience). I think they do that because it keeps those parishioners with barely enough faithful. I think that they do these exchanges because verifying who's truly needy vs. who has a great bluff skill takes time. I think they do that because it prevents some of the bad side effects of free spells. And I think that redemption and salvation are not gifts, but are rather the result of opportunities which require a great deal of effort over one's life to take advantage of. A free spell and off you go doesn't strike me as an effective means to save one's soul. I think that core DnD, as a heroic adventure game, aims its spell lists towards emergency use spell casting and thus doesn't have a great many spells that improve people's daily lives. I think that most spells outside of cures have negative social consequences, making enemies by costing people work. I think it's possible that wise sects strategically "don't have available" spells like mending or make whole and instead direct buyers towards the workers that would do the job and need the work. But I think that many sects might cast such spells and become part of the problem, unknowingly. I think that Runestar has it exactly right: clerics are people too. I'm sure that religions have centuries of experience preventing burn out. The more effort and time after hours devoted to donating superfluous spell slots, the more likely burnout is going to occur. Long term, it's better for these religions to insist that their most valuable assets lead healthy, well-rounded lives. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Good Clerics and "Wasted" Spell Slots
Top