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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1414243" data-attributes="member: 1165"><p>You can easily remove FX from some of the adventures. For instance, just take a look at Resident Evil ... they came up with a scientific explanation for zombies. Now mix liberally with an idea or two from X-Files ... instead of magic, the infected creatures have been possessed by a strange (alien?) virus or strange worms that change their behavior.</p><p></p><p>You could just use the zombie stats (your players will never know the difference - say something like their organs moved around and their "worm mass brain" is in the thing's stomach to explain the crit immunity) or you could stat them up a bit different.</p><p></p><p>There's a template from "A Problem at Formid" an ALTERNITY adventure that I like to use instead of zombies. This is converted from ALTERNITY so, of course, feel free to modify for your campaign.</p><p></p><p>This one works best with a virus, which explains all the massive changes. For worms, take the maniac template <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Tainted Virus Template</p><p>Str +10 Dex +2 Con +10 Int +6* Wis +0 Cha -2 (you can change the Int depending on how long-term the viral threat will be; higher Int for a longer-term threat). These bonuses are pretty high - you might want to lower them if your PCs are low-level.</p><p>Natural Armor +7</p><p>Improved Grapple as a bonus feat</p><p>Breath Weapon (Ex): Once per day the tainted creature can attack with a breath weapon as a standard action. It does 2d8 points of acid damage and has a Reflex save of DC 10 + 1/2 Con + 1/2 HD. The save DC increases by 5 if the opponent has been grappled (and the opponent can't use Evasion to avoid damage).</p><p></p><p>Defiling worms would have quite different stats</p><p>Wis -2, Cha -2</p><p>Rage (Ex): Used once per hour as a free action. The usual (+4 Str, +4 Con) for 1d6 rounds with no ill effects afterwards.</p><p>+5 bonus to saving throws to resist massive damage</p><p></p><p>The demonic ichor in D20 Menace Manual is very close to the black oil from X-Files. Just remove the extraneous special attack and replace it with a radiation attack.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1414243, member: 1165"] You can easily remove FX from some of the adventures. For instance, just take a look at Resident Evil ... they came up with a scientific explanation for zombies. Now mix liberally with an idea or two from X-Files ... instead of magic, the infected creatures have been possessed by a strange (alien?) virus or strange worms that change their behavior. You could just use the zombie stats (your players will never know the difference - say something like their organs moved around and their "worm mass brain" is in the thing's stomach to explain the crit immunity) or you could stat them up a bit different. There's a template from "A Problem at Formid" an ALTERNITY adventure that I like to use instead of zombies. This is converted from ALTERNITY so, of course, feel free to modify for your campaign. This one works best with a virus, which explains all the massive changes. For worms, take the maniac template :) Tainted Virus Template Str +10 Dex +2 Con +10 Int +6* Wis +0 Cha -2 (you can change the Int depending on how long-term the viral threat will be; higher Int for a longer-term threat). These bonuses are pretty high - you might want to lower them if your PCs are low-level. Natural Armor +7 Improved Grapple as a bonus feat Breath Weapon (Ex): Once per day the tainted creature can attack with a breath weapon as a standard action. It does 2d8 points of acid damage and has a Reflex save of DC 10 + 1/2 Con + 1/2 HD. The save DC increases by 5 if the opponent has been grappled (and the opponent can't use Evasion to avoid damage). Defiling worms would have quite different stats Wis -2, Cha -2 Rage (Ex): Used once per hour as a free action. The usual (+4 Str, +4 Con) for 1d6 rounds with no ill effects afterwards. +5 bonus to saving throws to resist massive damage The demonic ichor in D20 Menace Manual is very close to the black oil from X-Files. Just remove the extraneous special attack and replace it with a radiation attack. [/QUOTE]
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