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Good d6 books for Star Wars SAGA
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<blockquote data-quote="Donovan Morningfire" data-source="post: 4653255" data-attributes="member: 39532"><p>Part of it depends on how much of a stickler you are for Lucas-derived "canon," particularly when it comes to stuff that takes place prior to the Original Trilogy, especially where the Clone Wars are concerned.</p><p></p><p>While more and more of the crunch material is being recycled into Saga Edition, there is still a lot of good fluff regarding how to play certain character types to be found in the d6 books. Platt's Guide is practically how-to for anyone playing a smuggler character, and GG#10 gives a lot of useful advice on how a PC bounty hunter should approach their profession. Rebel Alliance and Imperial sourcebooks are good for how those respective organizations operate.</p><p></p><p>Not to mention the stat-free setting material, such as the Minos Cluster in GG#6 and the Tapani Expanse for Lords of the Expanse, or even the Elrood Sector books (which I never picked up but have heard some good things about). The Essential guides or even Wookieepedia will give you a general gist of a setting, but lacks a lot of the little details that the books themselves provide, not to mention they have a ready-made campaign arc, a boon for GM's with limited time and something the Essential guides or other resources lack.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4653255, member: 39532"] Part of it depends on how much of a stickler you are for Lucas-derived "canon," particularly when it comes to stuff that takes place prior to the Original Trilogy, especially where the Clone Wars are concerned. While more and more of the crunch material is being recycled into Saga Edition, there is still a lot of good fluff regarding how to play certain character types to be found in the d6 books. Platt's Guide is practically how-to for anyone playing a smuggler character, and GG#10 gives a lot of useful advice on how a PC bounty hunter should approach their profession. Rebel Alliance and Imperial sourcebooks are good for how those respective organizations operate. Not to mention the stat-free setting material, such as the Minos Cluster in GG#6 and the Tapani Expanse for Lords of the Expanse, or even the Elrood Sector books (which I never picked up but have heard some good things about). The Essential guides or even Wookieepedia will give you a general gist of a setting, but lacks a lot of the little details that the books themselves provide, not to mention they have a ready-made campaign arc, a boon for GM's with limited time and something the Essential guides or other resources lack. [/QUOTE]
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