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Good Danger Sense Rules?
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<blockquote data-quote="mattcolville" data-source="post: 2779742" data-attributes="member: 1300"><p>That qualifies. I must now refine my search parameters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm specifically looking for something that would also grant awareness of some intelligent (even if only animal intelligence) creature's plan to suprise the character.</p><p></p><p>That psionic ability doesn't really work like Spidey Sense in that it wouldn't warn you if someone was about to jump out of the bushes and attack.</p><p></p><p>You don't make surprise checks in D&D3, do you? You just use spot and listen etc... right? I wish there was still a surprise mechanic. That would help a lot.</p><p></p><p>Actually what I'd like is some mechanic that allowed the GM to adjudicate whether the potential threat was one that stood a high likelyhood of killing the PC, and then went off, warning him. This is not an ability that should work on a mundane trap, but something special that stood a chance to obliterate the hero would set it off.</p></blockquote><p></p>
[QUOTE="mattcolville, post: 2779742, member: 1300"] That qualifies. I must now refine my search parameters. :) I'm specifically looking for something that would also grant awareness of some intelligent (even if only animal intelligence) creature's plan to suprise the character. That psionic ability doesn't really work like Spidey Sense in that it wouldn't warn you if someone was about to jump out of the bushes and attack. You don't make surprise checks in D&D3, do you? You just use spot and listen etc... right? I wish there was still a surprise mechanic. That would help a lot. Actually what I'd like is some mechanic that allowed the GM to adjudicate whether the potential threat was one that stood a high likelyhood of killing the PC, and then went off, warning him. This is not an ability that should work on a mundane trap, but something special that stood a chance to obliterate the hero would set it off. [/QUOTE]
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