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Good day everyone! Looking for input on an idea using roll check magic system from OSR games with Paladin smites expanded explanation in the comments
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<blockquote data-quote="Nightbeat84" data-source="post: 8959511" data-attributes="member: 6976164"><p>You might have missed the part in my post that I want to import the spell check aspect of Shadowdark to my 5e game to replace the current spell slot magic system. That is why I asked the question for paladin since they exist in 5e. Not to import a paladin class to Shadowdark. </p><p></p><p>I haven't gone through the entire quick start guide yet but I also want to have the physical book in my hands the whole things intrigues me.</p><p></p><p>I will be playing Shadowdark in the near future with my players between campaigns to try new systems out to see if we want to switch. There are a number of games I want to try out. However there is no guarantee that myself and my players will like any of the new systems so I might do what some others have and take parts from other games and frankenstein something.</p></blockquote><p></p>
[QUOTE="Nightbeat84, post: 8959511, member: 6976164"] You might have missed the part in my post that I want to import the spell check aspect of Shadowdark to my 5e game to replace the current spell slot magic system. That is why I asked the question for paladin since they exist in 5e. Not to import a paladin class to Shadowdark. I haven't gone through the entire quick start guide yet but I also want to have the physical book in my hands the whole things intrigues me. I will be playing Shadowdark in the near future with my players between campaigns to try new systems out to see if we want to switch. There are a number of games I want to try out. However there is no guarantee that myself and my players will like any of the new systems so I might do what some others have and take parts from other games and frankenstein something. [/QUOTE]
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Good day everyone! Looking for input on an idea using roll check magic system from OSR games with Paladin smites expanded explanation in the comments
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