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Good detective adventure...
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<blockquote data-quote="Wicht" data-source="post: 389353" data-attributes="member: 221"><p>I just finished running a 1 session mystery adventure for my group (level 4 at the time). If you follow the second link in my sig and go to the last post I made in the thread you will find the "module" for the adventure so to speak. I also have a mystery adventure for level 13 characters (when you get that high) called "Points of Possession." and you can link to it from the ENworld free adventure archive. </p><p></p><p>About Divination spells - the thing to remember is that the spells do not always provide clear answers - that is - the spells provide logical answers but that does not mean the answers are immediately understandable. Done right, the answers fromt he spells can make the mystery that much more mysterious.</p><p></p><p>For instance, lets say someone has trained a small spotted dog to steal valuable jewels. The PCs are baffled as to who is doing the crimes and how they are being committed. They cast Divination and back comes the answer. "The thief is spotted, small and swift. Trained to steal, without conscience." This is a perfectly legitimate answer, but unless the PCs put together other clues, they may never figure out its a dog and they will never figure out who the trainer of the dog is.</p></blockquote><p></p>
[QUOTE="Wicht, post: 389353, member: 221"] I just finished running a 1 session mystery adventure for my group (level 4 at the time). If you follow the second link in my sig and go to the last post I made in the thread you will find the "module" for the adventure so to speak. I also have a mystery adventure for level 13 characters (when you get that high) called "Points of Possession." and you can link to it from the ENworld free adventure archive. About Divination spells - the thing to remember is that the spells do not always provide clear answers - that is - the spells provide logical answers but that does not mean the answers are immediately understandable. Done right, the answers fromt he spells can make the mystery that much more mysterious. For instance, lets say someone has trained a small spotted dog to steal valuable jewels. The PCs are baffled as to who is doing the crimes and how they are being committed. They cast Divination and back comes the answer. "The thief is spotted, small and swift. Trained to steal, without conscience." This is a perfectly legitimate answer, but unless the PCs put together other clues, they may never figure out its a dog and they will never figure out who the trainer of the dog is. [/QUOTE]
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Good detective adventure...
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