Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Good detective adventure...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 389594" data-attributes="member: 259"><p>I actually do think that complex plots are good for D&D mysteries, as they allow divination spells to be useful without being game-breaking. Here's the plot with which I began my current game:</p><p></p><p>The city of Manzikert has many noble families. One of them, the Pekkali, are very wealthy and powerful, headed by a brilliant old widower; another, the Goshraki, are impoverished and in a downward spiral, headed by a middle-aged dowager.</p><p></p><p>The dowager hires a team of sneaky criminals to infiltrate the Pekkali household, poison and charm the widower, and make him become infatuated with the dowager. Her plan is to woo and marry him, so that when he dies she'll inherit his household.</p><p></p><p>Unfortunately, a gnome who works in a local bath-house realizes that something is amiss with the widower (a regular patron), and, being a professional blackmailer, puts together enough evidence that he's able to confront the dowager and demand hush-money.</p><p></p><p>The dowager pays up, giving the gnome an expensive piece of jewelry that the widower had given her (a piece that had once belonged to his departed wife); she then tells her hired goons about the blackmail, and they murder the gnome.</p><p></p><p>The PCs are in the bathhouse when the murder occurs, and find the piece of jewelry on him, a piece that can be traced back to the Pekkali household....</p><p></p><p>The basic idea with this plot was to start them off with something small and inexplicable that they could trace through larger and larger circles until they realized that they were dealing with plots at the highest levels of power within the city. They were first-level, so divinations weren't available; even if they had been, however, it would be hard to ask the questions that would cut through the mystery. "Who murdered the gnome?" would direct them toward one of the goons -- or, if you want, toward someone that the goons themselves hired. "Why was the gnome murdered?" would tell them that he was murdered to keep his secrets quiet.</p><p></p><p>Hmm...a scenario like this would have a real problem with Speak with Dead, I'm realizing. YOu can mess with it, though, to minimize this problem: perhaps the goons, knowing that the spell is available, will incinerate his body after killing him.</p><p></p><p>Speaker in Dreams does work as a mystery, although IMO it requires a fair amount of work to make it coherent. I started a <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=14725" target="_blank">thread about modifications to Speaker in Dreams</a>; you can check here for one set of ideas on how to change it.</p><p></p><p>Daniel</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 389594, member: 259"] I actually do think that complex plots are good for D&D mysteries, as they allow divination spells to be useful without being game-breaking. Here's the plot with which I began my current game: The city of Manzikert has many noble families. One of them, the Pekkali, are very wealthy and powerful, headed by a brilliant old widower; another, the Goshraki, are impoverished and in a downward spiral, headed by a middle-aged dowager. The dowager hires a team of sneaky criminals to infiltrate the Pekkali household, poison and charm the widower, and make him become infatuated with the dowager. Her plan is to woo and marry him, so that when he dies she'll inherit his household. Unfortunately, a gnome who works in a local bath-house realizes that something is amiss with the widower (a regular patron), and, being a professional blackmailer, puts together enough evidence that he's able to confront the dowager and demand hush-money. The dowager pays up, giving the gnome an expensive piece of jewelry that the widower had given her (a piece that had once belonged to his departed wife); she then tells her hired goons about the blackmail, and they murder the gnome. The PCs are in the bathhouse when the murder occurs, and find the piece of jewelry on him, a piece that can be traced back to the Pekkali household.... The basic idea with this plot was to start them off with something small and inexplicable that they could trace through larger and larger circles until they realized that they were dealing with plots at the highest levels of power within the city. They were first-level, so divinations weren't available; even if they had been, however, it would be hard to ask the questions that would cut through the mystery. "Who murdered the gnome?" would direct them toward one of the goons -- or, if you want, toward someone that the goons themselves hired. "Why was the gnome murdered?" would tell them that he was murdered to keep his secrets quiet. Hmm...a scenario like this would have a real problem with Speak with Dead, I'm realizing. YOu can mess with it, though, to minimize this problem: perhaps the goons, knowing that the spell is available, will incinerate his body after killing him. Speaker in Dreams does work as a mystery, although IMO it requires a fair amount of work to make it coherent. I started a [url=http://enworld.cyberstreet.com/showthread.php?s=&threadid=14725]thread about modifications to Speaker in Dreams[/url]; you can check here for one set of ideas on how to change it. Daniel Daniel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Good detective adventure...
Top