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Good DM's?
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<blockquote data-quote="Oryan77" data-source="post: 5689520" data-attributes="member: 18701"><p>Most of the time we can all agree on what makes a DM bad. But what makes a DM good can kind of depend on who the players are and what their gaming style is like. Cause some things that make a DM good to one player will annoy the crap out of another player.</p><p></p><p>Examples:</p><p></p><p>It can make a game a lot more fun if the DM puts on a "voice" for his NPCs. If he is running a Lizardman NPC, then he'll do the snakey sounding voice. A lot of people enjoy that. I on the other hand can't stand it. It's very distracting to me and I find it a bit embarrassing. But I wouldn't say a DM shouldn't do it. I can see how it can be entertaining to other players.</p><p></p><p>I would say that a good DM would try and make the world as alive as possible. Which means even doing things like roleplaying shopkeepers when players want to buy stuff. You don't have to drag it on, but a bit of roleplaying makes the world more alive and it can help establish some NPC contacts for the PCs to come back to. Other players can't stand this though. They might not care for roleplaying with shopkeepers cause it has nothing to do with the "story". They just want to hand wave it and pick items from the book.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5689520, member: 18701"] Most of the time we can all agree on what makes a DM bad. But what makes a DM good can kind of depend on who the players are and what their gaming style is like. Cause some things that make a DM good to one player will annoy the crap out of another player. Examples: It can make a game a lot more fun if the DM puts on a "voice" for his NPCs. If he is running a Lizardman NPC, then he'll do the snakey sounding voice. A lot of people enjoy that. I on the other hand can't stand it. It's very distracting to me and I find it a bit embarrassing. But I wouldn't say a DM shouldn't do it. I can see how it can be entertaining to other players. I would say that a good DM would try and make the world as alive as possible. Which means even doing things like roleplaying shopkeepers when players want to buy stuff. You don't have to drag it on, but a bit of roleplaying makes the world more alive and it can help establish some NPC contacts for the PCs to come back to. Other players can't stand this though. They might not care for roleplaying with shopkeepers cause it has nothing to do with the "story". They just want to hand wave it and pick items from the book. [/QUOTE]
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