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<blockquote data-quote="Janx" data-source="post: 5692388" data-attributes="member: 8835"><p>I find your response to be a bit extreme. Mind you, JD made 2 statements, I'm tackling the first one, maybe you meant the second one.</p><p></p><p>If the PC makes a certain kind of character, implying interest in certain adventures, what is wrong with making more material that has that?</p><p></p><p>If I make a socialite bard, I'm more interested in intrigue and sword-play than dungeon crawling. Assuming I'm a solo PC (or a party of like mind), you darn well better have that kind of content and not force a dungeon crawl on us because you made the game content before we made the PCs.</p><p></p><p>Furthermore, it's justifiable in a sandbox. I built a social PC. I'm going to stay in town and schmooze people so I can go to dinner parties so I can do my deal.</p><p></p><p>Now its perfectly fair for the GM to declare the kind of game he's running, and expect the players to make the right kind of team. So if you say "this is a dungeon crawling campaign", then I don't really have the right to expect you to cater to my non-dungeon-crawling PC.</p><p></p><p>But if I make a PC in good faith that has extra slots of Turn Undead stuff before the game begins, because I think it'll be useful, you're kind of gimping me if you don't put any undead in. Especially if I'm actually seeking out Undead because i'm good at dealing with them.</p><p></p><p>So, if you made a PC in my game, and I had an encounter come up that one of your skills would be useful, would you quit my game because I'm catering to the PCs? Taken to the extreme, isn't that true of every combat encounter catering to the fighters, since they are the most advantaged in that area?</p><p></p><p>While I can concede a bad GM could utilize JD's first point to a bad end, in general its not bad advice and not worth quitting over.</p></blockquote><p></p>
[QUOTE="Janx, post: 5692388, member: 8835"] I find your response to be a bit extreme. Mind you, JD made 2 statements, I'm tackling the first one, maybe you meant the second one. If the PC makes a certain kind of character, implying interest in certain adventures, what is wrong with making more material that has that? If I make a socialite bard, I'm more interested in intrigue and sword-play than dungeon crawling. Assuming I'm a solo PC (or a party of like mind), you darn well better have that kind of content and not force a dungeon crawl on us because you made the game content before we made the PCs. Furthermore, it's justifiable in a sandbox. I built a social PC. I'm going to stay in town and schmooze people so I can go to dinner parties so I can do my deal. Now its perfectly fair for the GM to declare the kind of game he's running, and expect the players to make the right kind of team. So if you say "this is a dungeon crawling campaign", then I don't really have the right to expect you to cater to my non-dungeon-crawling PC. But if I make a PC in good faith that has extra slots of Turn Undead stuff before the game begins, because I think it'll be useful, you're kind of gimping me if you don't put any undead in. Especially if I'm actually seeking out Undead because i'm good at dealing with them. So, if you made a PC in my game, and I had an encounter come up that one of your skills would be useful, would you quit my game because I'm catering to the PCs? Taken to the extreme, isn't that true of every combat encounter catering to the fighters, since they are the most advantaged in that area? While I can concede a bad GM could utilize JD's first point to a bad end, in general its not bad advice and not worth quitting over. [/QUOTE]
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