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<blockquote data-quote="The Shaman" data-source="post: 5692664" data-attributes="member: 26473"><p>Try to imagine my surprise. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>I meant the whole of [MENTION=89822]Jon_Dahl[/MENTION] 's post.</p><p>There's nothing "wrong" with it; there's also nothing "right" with it, either.</p><p></p><p>It's a playstyle preference, one that has both upside and downside.I "darn well better have that kind of content"? Seriously, [MENTION=8835]Janx[/MENTION]?</p><p></p><p>Let's say, purely for the sake of argument, that I'm what I'm prepared to run is a dungeon crawl heavy on combat and looting and light on witty repartee and social occasions. If I don't cater to your demands . . . then what?</p><p></p><p>You could change your character and your expectations. You could not play. I could change the game I'm planning on running. I could say, Find another group. We could play a different game. Or we could find a consensus on some middle ground between your social character expectations and my dungeon crawling preparations.</p><p></p><p>Assuming I'm interested in playing the referee's game, I make my character to fit what's being offered. I don't expect the referee to change the game to suit me. When I'm behind the screen, I expect the same from the players.</p><p>In any sandbox I run, there will be opportunities for both dungeon crawling and social intrigue; it's up to the players to work out how they're going to deal with conflicting goals among their characters.Yeah, that's my take on it, too.It would be stupid of me to let you make a character that doesn't fit the setting, so it if wasn't clear in the pitch that there are few or no undead in the setting, then I would tell you, Hey, there aren't a lot of undead in this setting, and leave it to you to decide if that's the character you want to run or not.What I want is a world that is indifferent to my character and leaves it up to me to decide how to make use of my skills.Fixed that for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Seriously, I don't find that a particularly useful analogy for a whole host of reasons, most obviously because encounters which are likely to involve combat cater to way more than just fighters.To thee, but not to me.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5692664, member: 26473"] Try to imagine my surprise. ;) I meant the whole of [MENTION=89822]Jon_Dahl[/MENTION] 's post. There's nothing "wrong" with it; there's also nothing "right" with it, either. It's a playstyle preference, one that has both upside and downside.I "darn well better have that kind of content"? Seriously, [MENTION=8835]Janx[/MENTION]? Let's say, purely for the sake of argument, that I'm what I'm prepared to run is a dungeon crawl heavy on combat and looting and light on witty repartee and social occasions. If I don't cater to your demands . . . then what? You could change your character and your expectations. You could not play. I could change the game I'm planning on running. I could say, Find another group. We could play a different game. Or we could find a consensus on some middle ground between your social character expectations and my dungeon crawling preparations. Assuming I'm interested in playing the referee's game, I make my character to fit what's being offered. I don't expect the referee to change the game to suit me. When I'm behind the screen, I expect the same from the players. In any sandbox I run, there will be opportunities for both dungeon crawling and social intrigue; it's up to the players to work out how they're going to deal with conflicting goals among their characters.Yeah, that's my take on it, too.It would be stupid of me to let you make a character that doesn't fit the setting, so it if wasn't clear in the pitch that there are few or no undead in the setting, then I would tell you, Hey, there aren't a lot of undead in this setting, and leave it to you to decide if that's the character you want to run or not.What I want is a world that is indifferent to my character and leaves it up to me to decide how to make use of my skills.Fixed that for you. ;) Seriously, I don't find that a particularly useful analogy for a whole host of reasons, most obviously because encounters which are likely to involve combat cater to way more than just fighters.To thee, but not to me. [/QUOTE]
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