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*Pathfinder & Starfinder
Good drowning rules
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<blockquote data-quote="Viking Bastard" data-source="post: 5918698" data-attributes="member: 509"><p>I featured a drowning trap in my game a few months back and I handled it like so:</p><p></p><p style="margin-left: 20px">Rather than place it under any arbitrary in-fiction time constrains, I timed it by actions: 1 action (be it minor, move or standard) costs 1 surge. Not doing anything for a turn counts as 1 action. Those trained in Endurance get free actions equal to their CON modifier. Once out of the pit, they could do an endurance check to regain 1 surge for every 5 rolled over 10 (a roll of 15 gave 1 surge, 20 gave 2 surges, etc.).</p><p></p><p>Getting out of the trap consisted of swimming to the top, unlocking/smashing their way out, while being under attack by underwater critters who kept dragging them down. </p><p></p><p>It was pretty tense.</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 5918698, member: 509"] I featured a drowning trap in my game a few months back and I handled it like so: [indent]Rather than place it under any arbitrary in-fiction time constrains, I timed it by actions: 1 action (be it minor, move or standard) costs 1 surge. Not doing anything for a turn counts as 1 action. Those trained in Endurance get free actions equal to their CON modifier. Once out of the pit, they could do an endurance check to regain 1 surge for every 5 rolled over 10 (a roll of 15 gave 1 surge, 20 gave 2 surges, etc.).[/indent] Getting out of the trap consisted of swimming to the top, unlocking/smashing their way out, while being under attack by underwater critters who kept dragging them down. It was pretty tense. [/QUOTE]
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