Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Good encounters for mainly melee-type PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 1772433" data-attributes="member: 704"><p><strong>Tactically intresting combat</strong></p><p></p><p>You can often get alot more milage out of basic low CR opponents (Orcs, Hobgoblins, etc) by varying their gear and by varying the encounter environment, and specifically applying the situational modifiers.</p><p></p><p>One trick I often resort to is to put a pit trap just in front of some cover that opponents are using while firing missiles. Players like to close into melee, and they fall into the pit. You can then do intresting things like dump the object the opponents are using for cover in after the players. Being in the pit and climbing out should remove the victim from melee for a few rounds.</p><p></p><p>Another thing is to take a good look at the non-standard attacks, like Disarm, Trip, Sunder, etc. Having one opponent disarm, and a lackey delay thier action until after the disarm means you can have that lackey pick up the dropped weapon before the player reclaims it.</p><p></p><p>Mounted opponents using Lances is a fun way to create another sort of tactical challenge. You can attack and keep moving past the player, so you dont stay locked in melee. And charge attacks do x2 damage. And the mounts can lay on some hurt also.</p><p></p><p>As a general rule, its easier to tweak an encounter with numbers of small CR opponents then it is to tweak a single opponent encounter. Also, single encounter opponents tend to be dogpiled. So if your players are stomping past a hill giant, throw in some Orcs or Bugbears or something to distract the players.</p><p></p><p>You can also just plan the encounter around the re-enforcements. Having an extra few Orcs or Ogres show up half way through the battle can let you catch the players after they used their Big artillery spells or other limeted use powers / abilities. If you always let the players rest fully between fights, then most fights are very easy to win.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 1772433, member: 704"] [b]Tactically intresting combat[/b] You can often get alot more milage out of basic low CR opponents (Orcs, Hobgoblins, etc) by varying their gear and by varying the encounter environment, and specifically applying the situational modifiers. One trick I often resort to is to put a pit trap just in front of some cover that opponents are using while firing missiles. Players like to close into melee, and they fall into the pit. You can then do intresting things like dump the object the opponents are using for cover in after the players. Being in the pit and climbing out should remove the victim from melee for a few rounds. Another thing is to take a good look at the non-standard attacks, like Disarm, Trip, Sunder, etc. Having one opponent disarm, and a lackey delay thier action until after the disarm means you can have that lackey pick up the dropped weapon before the player reclaims it. Mounted opponents using Lances is a fun way to create another sort of tactical challenge. You can attack and keep moving past the player, so you dont stay locked in melee. And charge attacks do x2 damage. And the mounts can lay on some hurt also. As a general rule, its easier to tweak an encounter with numbers of small CR opponents then it is to tweak a single opponent encounter. Also, single encounter opponents tend to be dogpiled. So if your players are stomping past a hill giant, throw in some Orcs or Bugbears or something to distract the players. You can also just plan the encounter around the re-enforcements. Having an extra few Orcs or Ogres show up half way through the battle can let you catch the players after they used their Big artillery spells or other limeted use powers / abilities. If you always let the players rest fully between fights, then most fights are very easy to win. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Good encounters for mainly melee-type PCs?
Top