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Community
General Tabletop Discussion
*TTRPGs General
Good encounters for mainly melee-type PCs?
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<blockquote data-quote="Gwarok" data-source="post: 1772451" data-attributes="member: 12249"><p>Well I have always been a big fan of the pirate genre. Big adventure and whatnot. Your guys seem like a really fun grp, lotsa room for action but not so high level they can treat normal people and local authorities like ants. </p><p></p><p>Perhaps have them sign on to protect a ship's cargo. This might make things fun for the swashbuckler as the Paladin and Half-orc will likely need to stow their armor if they are fighting on water. It will definitely make the fights seem more real as even lower level guys will be able to hit them. Make the cargo or the ships mission something that will appeal to your guys. </p><p></p><p>I would prolly suggest a pirate ship boarding action, viciously repulsed thanks to the aid of your boys. However the ship is rammed or otherwise damaged. From here i suggest you shipwreck them on an island. If the crew and cargo are largely intact perhaps the PC's would be co-erced to scout the island while the crew repairs the ship. The crew will need fresh water, lots of wood, a place tall enough they can rig for new masts, and fresh food supplies. The PC's are hired fighters and expendable as opposed to the trained seamen needed to run the ship. Perhaps the captain can make some references to buried treasure they can keep, which the crew will laugh at. </p><p></p><p>The Pally and Orc get to slap their armor back on which should make them happy. Populate the island with your ubiquitous cannibals, raptors, and Ziggaurat lost temples. Perhaps they can gain the trust of a local tribe and succeed in making their supply gathering easier. </p><p></p><p>Cheesy, yes. Formulaic, yes. But fun.</p></blockquote><p></p>
[QUOTE="Gwarok, post: 1772451, member: 12249"] Well I have always been a big fan of the pirate genre. Big adventure and whatnot. Your guys seem like a really fun grp, lotsa room for action but not so high level they can treat normal people and local authorities like ants. Perhaps have them sign on to protect a ship's cargo. This might make things fun for the swashbuckler as the Paladin and Half-orc will likely need to stow their armor if they are fighting on water. It will definitely make the fights seem more real as even lower level guys will be able to hit them. Make the cargo or the ships mission something that will appeal to your guys. I would prolly suggest a pirate ship boarding action, viciously repulsed thanks to the aid of your boys. However the ship is rammed or otherwise damaged. From here i suggest you shipwreck them on an island. If the crew and cargo are largely intact perhaps the PC's would be co-erced to scout the island while the crew repairs the ship. The crew will need fresh water, lots of wood, a place tall enough they can rig for new masts, and fresh food supplies. The PC's are hired fighters and expendable as opposed to the trained seamen needed to run the ship. Perhaps the captain can make some references to buried treasure they can keep, which the crew will laugh at. The Pally and Orc get to slap their armor back on which should make them happy. Populate the island with your ubiquitous cannibals, raptors, and Ziggaurat lost temples. Perhaps they can gain the trust of a local tribe and succeed in making their supply gathering easier. Cheesy, yes. Formulaic, yes. But fun. [/QUOTE]
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Good encounters for mainly melee-type PCs?
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