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Good, Evil, Nature, and Druids
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<blockquote data-quote="Umbran" data-source="post: 7597872" data-attributes="member: 177"><p>Good and evil are largely about impact on sentient beings, and about the motivations of sentient beings. Nature does not make moral distinctions between people. It acts outside the moral and ethical frameworks of societies. </p><p></p><p>It takes a little bit of effort to be a particularly evil (or good) druid in my worlds, largely because having an alignment typically requires actions taken specifically to have good or evil outcomes - and since nature does not make that distinction, but the character is making that distinction, we have a case where the character's goals are not in alignment with their patron power's goals, and that's a recipe of having your powers taken away.</p><p></p><p>"Look, you were assigned to protect this forest from harm, excesses and abuse. You chose to implement this by systematically destroying every village within a day's ride of the border. That's... excessive, and not needed for your charge. We asked you to keep them from clear-cutting the trees, and instead you clear-cut them? That's not what we are about here in the Druid's Conclave..."</p><p></p><p>It can be managed if you have druids representing specific aspects of nature, rather than *all* of nature at once. A druid focused on storms can rip the crap out of human towns, so long as they are being all stormy about it. If they do it by poison... well, again, they are going out of their bailiwick.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7597872, member: 177"] Good and evil are largely about impact on sentient beings, and about the motivations of sentient beings. Nature does not make moral distinctions between people. It acts outside the moral and ethical frameworks of societies. It takes a little bit of effort to be a particularly evil (or good) druid in my worlds, largely because having an alignment typically requires actions taken specifically to have good or evil outcomes - and since nature does not make that distinction, but the character is making that distinction, we have a case where the character's goals are not in alignment with their patron power's goals, and that's a recipe of having your powers taken away. "Look, you were assigned to protect this forest from harm, excesses and abuse. You chose to implement this by systematically destroying every village within a day's ride of the border. That's... excessive, and not needed for your charge. We asked you to keep them from clear-cutting the trees, and instead you clear-cut them? That's not what we are about here in the Druid's Conclave..." It can be managed if you have druids representing specific aspects of nature, rather than *all* of nature at once. A druid focused on storms can rip the crap out of human towns, so long as they are being all stormy about it. If they do it by poison... well, again, they are going out of their bailiwick. [/QUOTE]
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