Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Good, Evil, Nature, and Druids
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7598567" data-attributes="member: 4937"><p>On the one hand, I have no real problem with removing alignment from your game if it isn't adding value.</p><p></p><p>I just have a pet peeve regarding the claim that people removed alignment from the game because it was getting in the way of their complex exploration of morality. This claim I find almost universally bogus, and is generally advanced because the speaker doesn't want to engage with the idea of morality in their game and feels its in some sense getting in the way to continually have to think of their characters as being good or evil or whatever when they want to be engaging in the game in some other way - such as kicking down doors, killing things, and taking their stuff or playing a game where the primary aesthetic of play was overcoming challenges through ruthless play without worrying about whether such ruthlessness labelled your character. As you put it, you didn't want to "worry what the multiverse had to say about their moral characteristics". That's perfectly valid.</p><p></p><p>It's just all too often, I feel like - to preempt the claim that their style and aesthetics of play are some how inferior or less mature than some one else - we get claims about how the group dropped alignment because it was kid's stuff, and no serious group would engage with morality in such a simplistic and trite framework. And while I could agree about the simplistic and trite framework, never once have I heard any group that bragged about how they dropped alignment because they were so sophisticated, actually then go on to approach questions of morality through a more complex framework. For example, I've never heard any group drag something like Pendragon's Virtue/Vice system into D&D to replace the "simplistic" alignment, or out of their supposed concern with deep moral complexity invent something even more complex than that.</p><p></p><p>Stereotypically, I refer to this argument as, "Arguing against the alignment system from within it." That is to say, almost invariably the intellectual justification for discarding alignment tends to be that morality is subjective anyway (an alignment claim, namely Chaotic), and that things like Good and Evil are merely human created ideas (an alignment claim, namely Neutrality), and so forth. In other words, while the real motivation is probably just, "Alignment is getting in the way of my goals of play in a dungeon crawl, which don't have anything to do with exploring morality", the intellectual claims to justify their preference are based on claims about the "real" nature of morality, that are no more complex and often less complex than the alignment system itself. The result always strikes me as rather like an NPC in a game world trying to convince a PC that True Neutrality, or Chaotic Evil, or Lawful Good, or whatever is obviously the One True Way. Isn't it obvious?</p><p></p><p>Not saying you are doing this - satisfyingly you've actually written in a way that suggests you aren't -- but it's been a pet peeve of mine for a long time, that people who drop alignment tend to be snooty about it, and claim "badwrongfun" on anyone that doesn't.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7598567, member: 4937"] On the one hand, I have no real problem with removing alignment from your game if it isn't adding value. I just have a pet peeve regarding the claim that people removed alignment from the game because it was getting in the way of their complex exploration of morality. This claim I find almost universally bogus, and is generally advanced because the speaker doesn't want to engage with the idea of morality in their game and feels its in some sense getting in the way to continually have to think of their characters as being good or evil or whatever when they want to be engaging in the game in some other way - such as kicking down doors, killing things, and taking their stuff or playing a game where the primary aesthetic of play was overcoming challenges through ruthless play without worrying about whether such ruthlessness labelled your character. As you put it, you didn't want to "worry what the multiverse had to say about their moral characteristics". That's perfectly valid. It's just all too often, I feel like - to preempt the claim that their style and aesthetics of play are some how inferior or less mature than some one else - we get claims about how the group dropped alignment because it was kid's stuff, and no serious group would engage with morality in such a simplistic and trite framework. And while I could agree about the simplistic and trite framework, never once have I heard any group that bragged about how they dropped alignment because they were so sophisticated, actually then go on to approach questions of morality through a more complex framework. For example, I've never heard any group drag something like Pendragon's Virtue/Vice system into D&D to replace the "simplistic" alignment, or out of their supposed concern with deep moral complexity invent something even more complex than that. Stereotypically, I refer to this argument as, "Arguing against the alignment system from within it." That is to say, almost invariably the intellectual justification for discarding alignment tends to be that morality is subjective anyway (an alignment claim, namely Chaotic), and that things like Good and Evil are merely human created ideas (an alignment claim, namely Neutrality), and so forth. In other words, while the real motivation is probably just, "Alignment is getting in the way of my goals of play in a dungeon crawl, which don't have anything to do with exploring morality", the intellectual claims to justify their preference are based on claims about the "real" nature of morality, that are no more complex and often less complex than the alignment system itself. The result always strikes me as rather like an NPC in a game world trying to convince a PC that True Neutrality, or Chaotic Evil, or Lawful Good, or whatever is obviously the One True Way. Isn't it obvious? Not saying you are doing this - satisfyingly you've actually written in a way that suggests you aren't -- but it's been a pet peeve of mine for a long time, that people who drop alignment tend to be snooty about it, and claim "badwrongfun" on anyone that doesn't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Good, Evil, Nature, and Druids
Top