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General Tabletop Discussion
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Good, Evil, Nature, and Druids
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<blockquote data-quote="uzirath" data-source="post: 7602000" data-attributes="member: 8495"><p>Yeah, the lack of knowledge about historical druids is what would hold me back, though I love to reskin race and class archetypes in my campaigns to play against expectations (or at least to have variants that do).</p><p></p><p>I'm not sure about the idea that historical druids didn't "revolve around gods." That may be true, but there were certainly Celtic gods, so it may be that scholars just don't have enough information to go on.</p><p></p><p>But, in a game context, I like [MENTION=6796661]MNblockhead[/MENTION]'s conception of druids. The reincarnation motif is interesting and the idea that the gods are newcomers or outsiders or something like that is also fun to play with. That could create fun political conflicts between clerics and druids. </p><p></p><p>In the Dungeon Fantasy RPG, druids don't have healing spells by default (that's the core domain of clerics). But, many GMs (including me) have houseruled them back in. (I can't remember how various editions of D&D handle this and I don't have my books nearby.) I had a discussion a while back on one of the SJG forums about how one might differentiate druidic from clerical healing. One idea I was mulling was that druidic healing is more "natural," which also means that it might be a bit slower, possibly more painful, and would leave scars. Clerics, on the other hand, basically erase wounds altogether. This could create all sorts of intriguing cultural elements. In a culture where clerics abound, having scar-free skin might be a sign of the upper class. Only farmers and peasants near the wildlands would stoop to cheaper druidic healing.</p></blockquote><p></p>
[QUOTE="uzirath, post: 7602000, member: 8495"] Yeah, the lack of knowledge about historical druids is what would hold me back, though I love to reskin race and class archetypes in my campaigns to play against expectations (or at least to have variants that do). I'm not sure about the idea that historical druids didn't "revolve around gods." That may be true, but there were certainly Celtic gods, so it may be that scholars just don't have enough information to go on. But, in a game context, I like [MENTION=6796661]MNblockhead[/MENTION]'s conception of druids. The reincarnation motif is interesting and the idea that the gods are newcomers or outsiders or something like that is also fun to play with. That could create fun political conflicts between clerics and druids. In the Dungeon Fantasy RPG, druids don't have healing spells by default (that's the core domain of clerics). But, many GMs (including me) have houseruled them back in. (I can't remember how various editions of D&D handle this and I don't have my books nearby.) I had a discussion a while back on one of the SJG forums about how one might differentiate druidic from clerical healing. One idea I was mulling was that druidic healing is more "natural," which also means that it might be a bit slower, possibly more painful, and would leave scars. Clerics, on the other hand, basically erase wounds altogether. This could create all sorts of intriguing cultural elements. In a culture where clerics abound, having scar-free skin might be a sign of the upper class. Only farmers and peasants near the wildlands would stoop to cheaper druidic healing. [/QUOTE]
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