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Good, Evil, Nature, and Druids
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<blockquote data-quote="Arvok" data-source="post: 7604025" data-attributes="member: 6990899"><p>While druids are usually TN in the sense that their concerns are markedly different than humanity's (to include elves, dwarves, etc.), they are more likely to align with good. This is because part of being good is having concern for others. Evil is the purposeful destruction of others, so evil creatures are more likely to be the ones rampaging through the wilderness destroying things.</p><p></p><p>This doesn't mean druids won't come into conflict with good, simply that they will try to work out some compromise before using violence. This isn't due to a lack of commitment on the druids' parts, but simply good tactics. If a paladin is causing harm to the druid's charge, the druid (at least an experienced one) would approach him first and explain the situation. Good characters value all life (but they value some life forms more than others), so they would be willing to at least hear out a druid and see if there is some other way to accomplish their goals. On the flip side, evil creatures (especially Tolkien-esque orcs and the like) cause wanton destruction of nature. A smart druid will align himself--at least temporarily--with good guys to make his job easier.</p><p></p><p>Most druids see humans and the other races as part of nature. Thus they are willing to put up with a settlement causing some ecological damage much the same way they tolerate a beaver's dam and its reshaping of the environment. Where civilization and druids come into conflict is the degree to which the druids put up with civilization. There certainly are druids who focus solely on one aspect of nature (death, disease, famine, order, chaos), but these are a small minority. Druids are a great non-evil villain to have in a campaign. They provide a moral quandary when their goals are noble or at least sympathetic but their means are excessive. They also can be a good surprise for PCs--the ally from 3 or 4 sessions ago has suddenly (in the PCs' eyes) turned against them.</p></blockquote><p></p>
[QUOTE="Arvok, post: 7604025, member: 6990899"] While druids are usually TN in the sense that their concerns are markedly different than humanity's (to include elves, dwarves, etc.), they are more likely to align with good. This is because part of being good is having concern for others. Evil is the purposeful destruction of others, so evil creatures are more likely to be the ones rampaging through the wilderness destroying things. This doesn't mean druids won't come into conflict with good, simply that they will try to work out some compromise before using violence. This isn't due to a lack of commitment on the druids' parts, but simply good tactics. If a paladin is causing harm to the druid's charge, the druid (at least an experienced one) would approach him first and explain the situation. Good characters value all life (but they value some life forms more than others), so they would be willing to at least hear out a druid and see if there is some other way to accomplish their goals. On the flip side, evil creatures (especially Tolkien-esque orcs and the like) cause wanton destruction of nature. A smart druid will align himself--at least temporarily--with good guys to make his job easier. Most druids see humans and the other races as part of nature. Thus they are willing to put up with a settlement causing some ecological damage much the same way they tolerate a beaver's dam and its reshaping of the environment. Where civilization and druids come into conflict is the degree to which the druids put up with civilization. There certainly are druids who focus solely on one aspect of nature (death, disease, famine, order, chaos), but these are a small minority. Druids are a great non-evil villain to have in a campaign. They provide a moral quandary when their goals are noble or at least sympathetic but their means are excessive. They also can be a good surprise for PCs--the ally from 3 or 4 sessions ago has suddenly (in the PCs' eyes) turned against them. [/QUOTE]
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