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<blockquote data-quote="Three_Haligonians" data-source="post: 1601392" data-attributes="member: 19546"><p>Sigh.</p><p></p><p>The good/evil alignment thing is so wonderfully simple and yet so annoyingly complex, isn't it? On the one hand, when I roleplay, I like to think of my characters as killing evil things, it makes morality so simple, doesn't it? Plus, I love all those spells that are good/evil dependant. At the same time, Tormenet, I find myself dealing with problems very similar to yours.</p><p></p><p>For instance, in my last game I lead, the PC's came across a ghost. This ghost was the spirit of a gaurd who basically stood by while hundreds of people were tortured by his employers. The paladin used his "detect evil" on the ghost. As the ghost's alignment is that of the original person, I was torn. Ask the prosecuters at Nuremburg and they'll tell you "just doing your job" is no excuse. But, then, you'd have to consider the ghost's motivation as well. Was he just trying to find a way to feed his eight starving children and this was the only employment he could find? Would that make a difference? ARG!</p><p></p><p>Honestly, I find it just as difficult as you do. But, generally, in our games we find most members of the intellegent non-magical races are not, in fact evil. Demons, devils: different story. But humans, orcs, pixies, usually not, as my gm would say, "eat your children evil". </p><p></p><p>It is important to ask these questions in game, and outside of game. I would say the fact that you and your players have these debates is fantastic, and is usually the result of an engaging game. Congrats!</p><p></p><p>T from Three Haligonians</p></blockquote><p></p>
[QUOTE="Three_Haligonians, post: 1601392, member: 19546"] Sigh. The good/evil alignment thing is so wonderfully simple and yet so annoyingly complex, isn't it? On the one hand, when I roleplay, I like to think of my characters as killing evil things, it makes morality so simple, doesn't it? Plus, I love all those spells that are good/evil dependant. At the same time, Tormenet, I find myself dealing with problems very similar to yours. For instance, in my last game I lead, the PC's came across a ghost. This ghost was the spirit of a gaurd who basically stood by while hundreds of people were tortured by his employers. The paladin used his "detect evil" on the ghost. As the ghost's alignment is that of the original person, I was torn. Ask the prosecuters at Nuremburg and they'll tell you "just doing your job" is no excuse. But, then, you'd have to consider the ghost's motivation as well. Was he just trying to find a way to feed his eight starving children and this was the only employment he could find? Would that make a difference? ARG! Honestly, I find it just as difficult as you do. But, generally, in our games we find most members of the intellegent non-magical races are not, in fact evil. Demons, devils: different story. But humans, orcs, pixies, usually not, as my gm would say, "eat your children evil". It is important to ask these questions in game, and outside of game. I would say the fact that you and your players have these debates is fantastic, and is usually the result of an engaging game. Congrats! T from Three Haligonians [/QUOTE]
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