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<blockquote data-quote="Kaleon Moonshae" data-source="post: 1605896" data-attributes="member: 12147"><p>I have a question for you, is it really your dm's idea of what is good or evil for that restricted character? If that is the case then I have to say it shows a lack of ability in the dm. On the other hand, if it is the restricted character's idea of good and evil then that is completely different.</p><p></p><p>Gray areas are very interesting because they bring forward *personal belief.* I used to use this example a lot with my players to get them thinking about how they believe one thing but the character could very well believe something else and both be right.</p><p></p><p>A lawful-good paladin is leading an army against the horde of demons which plan on killing everything before their path. He knows that a small town of mainly women and children are 5 miles away from his army and about to be overrun by the demons. He also knows that the demon horde's commander is leaving himself open at this very moment and it may be the only chance his army has of ending the entire threat once and for all. Give me your personal thoughts on this situation, which should he do? Now give me explanations of why he could justify either path. Now tell me if this same paladin, no matter which way he chooses, is able to remain a paladin after his choice?</p><p></p><p>It was very interesting. I even had one person reply that the paladin would choose to kill the general (which is the choice most of them made, btw, since he was lawful-good) but that by ignoring the small town he becomes Lawful-evil, and that he would still be a paladin because he did what his god expected of him and carried out his *duty* to the fullest of his ability.... which would mean you had a lawful-evil paladin.</p><p></p><p>I am not saying I agree with that, but it was very interesting and made me really think. That reminds me, I need to give that question to my present group.</p><p></p><p>just my two cents</p></blockquote><p></p>
[QUOTE="Kaleon Moonshae, post: 1605896, member: 12147"] I have a question for you, is it really your dm's idea of what is good or evil for that restricted character? If that is the case then I have to say it shows a lack of ability in the dm. On the other hand, if it is the restricted character's idea of good and evil then that is completely different. Gray areas are very interesting because they bring forward *personal belief.* I used to use this example a lot with my players to get them thinking about how they believe one thing but the character could very well believe something else and both be right. A lawful-good paladin is leading an army against the horde of demons which plan on killing everything before their path. He knows that a small town of mainly women and children are 5 miles away from his army and about to be overrun by the demons. He also knows that the demon horde's commander is leaving himself open at this very moment and it may be the only chance his army has of ending the entire threat once and for all. Give me your personal thoughts on this situation, which should he do? Now give me explanations of why he could justify either path. Now tell me if this same paladin, no matter which way he chooses, is able to remain a paladin after his choice? It was very interesting. I even had one person reply that the paladin would choose to kill the general (which is the choice most of them made, btw, since he was lawful-good) but that by ignoring the small town he becomes Lawful-evil, and that he would still be a paladin because he did what his god expected of him and carried out his *duty* to the fullest of his ability.... which would mean you had a lawful-evil paladin. I am not saying I agree with that, but it was very interesting and made me really think. That reminds me, I need to give that question to my present group. just my two cents [/QUOTE]
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