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<blockquote data-quote="Celtavian" data-source="post: 1606185" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p>The "Good vs. Evil vs. Grey" really comes down to whether or not you have an omniscent being who is ultimately good and who judges what is good or evil without error. Without that, then everything is grey. </p><p></p><p>If you have in your campaign a force or deity that has some connection with the beings of your world who has placed within them some universal idea of good and evil, then yes, their can be evil cultures. Basically, groups of people who have been corrupted or haven't learned the universal concept of good. </p><p></p><p>If you have no central force of deity, then good and evil can be relative. Otherwise, no, the force or deity has already decided what is good and evil, humans must interpret through whatever spiritual connection exists between them and the force or deity what is good or evil.</p><p></p><p>I personally prefer the idea of universal good and evil. That does not mean that intelligent creatures won't allow bias, pride, or other such emotions to get in the way of acting good or evil, but a person merely interpreting an act as good or evil does not make it so. Good and evil supercede human interpretation in my campaigns. I don't mind player debate on whether an act is good or evil, but ultimately I as DM make the final decision.</p><p></p><p>Luckily, I don't have players who like evil or have skewed, relative interpretations of good and evil. We are all pretty much in agreement on what is good and evil, makes arbitration very easy.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1606185, member: 5834"] [b]re[/b] The "Good vs. Evil vs. Grey" really comes down to whether or not you have an omniscent being who is ultimately good and who judges what is good or evil without error. Without that, then everything is grey. If you have in your campaign a force or deity that has some connection with the beings of your world who has placed within them some universal idea of good and evil, then yes, their can be evil cultures. Basically, groups of people who have been corrupted or haven't learned the universal concept of good. If you have no central force of deity, then good and evil can be relative. Otherwise, no, the force or deity has already decided what is good and evil, humans must interpret through whatever spiritual connection exists between them and the force or deity what is good or evil. I personally prefer the idea of universal good and evil. That does not mean that intelligent creatures won't allow bias, pride, or other such emotions to get in the way of acting good or evil, but a person merely interpreting an act as good or evil does not make it so. Good and evil supercede human interpretation in my campaigns. I don't mind player debate on whether an act is good or evil, but ultimately I as DM make the final decision. Luckily, I don't have players who like evil or have skewed, relative interpretations of good and evil. We are all pretty much in agreement on what is good and evil, makes arbitration very easy. [/QUOTE]
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