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<blockquote data-quote="Kaleon Moonshae" data-source="post: 1606252" data-attributes="member: 12147"><p>Just for the record, I do agree that if you are playing alignment as it is written in the books then it is very clearly defined and backed up. I really didn't see the question in this thread as whether you agreed with the fact of the alignment system in the book, but whether you played it that way in your home campaign. If we are talking playing straight by the book, then yes I allow no overlap and make the lines *extremely* defined. As to the comment about doing a single evil act does not make one an evil person, well that depends. I tend to disagree because the books sound to me like that is exactly what they do when you head to the extremes of alignment. That is why the atone spell is so available. Especially paladins, whom take very strict oaths, can fall prey to the 'you are refused my gifts until you atone for your *sin* (note singular here intentionally). Dnd sounds to me kind of like catholocism, where if you sin you fall out of grace but you can go and confess that sin and all is forgiven. It isn't going to have an effect on a normal person, but someone with such a close tie to a god (such as a paladin and maybe certain clerics of very strict deities) is going to be affected as soon as he makes the choice, even if it was unavoidable. It isn't that the god thinks the paladin is evil, but he does take away the gifts in case the paladin continues his downward spiral. To me it is like a parent who takes away the peice of candy from the child who cussed. The parent doesn't throw the candy away or forever forbid candy to the child, they use as a way of bringing attention to the mistake. They continue to take away candy from the child as long as the child makes mistakes and then giving it back when they do something good.</p><p></p><p>Does anyone remember what system it was that had the sliding lawful/chaos/good/evil scale? where as you did things you lost points from one side and gained to another (it was probably a lot of systems, but this one had a nifty little box for it on the character sheet and really made it obvious to the players).</p><p></p><p>I promise, I'm heading to bed now;P</p></blockquote><p></p>
[QUOTE="Kaleon Moonshae, post: 1606252, member: 12147"] Just for the record, I do agree that if you are playing alignment as it is written in the books then it is very clearly defined and backed up. I really didn't see the question in this thread as whether you agreed with the fact of the alignment system in the book, but whether you played it that way in your home campaign. If we are talking playing straight by the book, then yes I allow no overlap and make the lines *extremely* defined. As to the comment about doing a single evil act does not make one an evil person, well that depends. I tend to disagree because the books sound to me like that is exactly what they do when you head to the extremes of alignment. That is why the atone spell is so available. Especially paladins, whom take very strict oaths, can fall prey to the 'you are refused my gifts until you atone for your *sin* (note singular here intentionally). Dnd sounds to me kind of like catholocism, where if you sin you fall out of grace but you can go and confess that sin and all is forgiven. It isn't going to have an effect on a normal person, but someone with such a close tie to a god (such as a paladin and maybe certain clerics of very strict deities) is going to be affected as soon as he makes the choice, even if it was unavoidable. It isn't that the god thinks the paladin is evil, but he does take away the gifts in case the paladin continues his downward spiral. To me it is like a parent who takes away the peice of candy from the child who cussed. The parent doesn't throw the candy away or forever forbid candy to the child, they use as a way of bringing attention to the mistake. They continue to take away candy from the child as long as the child makes mistakes and then giving it back when they do something good. Does anyone remember what system it was that had the sliding lawful/chaos/good/evil scale? where as you did things you lost points from one side and gained to another (it was probably a lot of systems, but this one had a nifty little box for it on the character sheet and really made it obvious to the players). I promise, I'm heading to bed now;P [/QUOTE]
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