Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Good, Evil, or Gray
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ARandomGod" data-source="post: 1606602" data-attributes="member: 17296"><p>Oh yea, it's really his idea. Not that of the character's. It's as if the characters actual motivations don't matter, only the character's actions. </p><p>And, I agree, that shows a lack of ability on the part of the GM. </p><p></p><p>For that matter, in the same campaign with the same GM... The paladin lost an exhalted feat because members of his party (not him) were in a skermish wherein they performed an action that THEY believed to be good but did have some bad consequenses (an innocent was killied). The paladin wasn't actually able to affect the fight in any way, and wasn't even in the room at the time. The characters involved in the fight were firmly convinced that this was an enemy that needed killing... and yet.</p><p></p><p>Now, as to which he should do.</p><p>Both are really nearly equal, and depend on the person's own personal beliefs and motivations. </p><p>Saving the town would be a good thing to do, there's always a chance that the army can be defeated later, and this is saving the most innocent lives NOW. A paladin (or any good character) with lesser wisdom, or less stratigic knowledge of the situation would be more likely to choose this path. Becuase the character would be less certain that this is the only opportunity to take out the army as a whole.</p><p>Allowing the town to be slaughtered in order to take the opportunity to destroy the army entirely would also be good, and more tactical, more wise. Because if the army isn't taken down then it could always take out the town later... On the other hand, it would be best to not only take this course of action, but to also send a runner out to the town to get them to evacuate, and then help with rebuilding later. But not everything is always thought of, and there could be some reason why this isn't an option, etc...</p><p></p><p>He'd still be lawful good either way. A lot depends on his motives, and I personally do think that a good person can do some "evil" and remain good, although an alignment restricted character should be held to a slightly higher standard. Allowing the town to be killed could be a minorly evil action, but not enough to remove any paladin abilities... depending on the character's thought process. If the character didn't really think of the town at all, that's a very minor mark against him. But only minor. The character should have at least attempted (alghough a cursory attempt, or a failed attempt would be fine) to think of something to save the people, or anguished a bit, or something. If the paladin was actually glad that the town were there as a diversion, then that would be an actual evil thought, and might even warrant some small reprimand, although I wouldn't say a loss of paladin power. Likely a phrophetic dream/nightmare showing the suffering of the pesants, followed with a revelation of things that the character COULD have done (Even possibly with revelations of things the character couldn't have done, but could have considered and didn't, and therefore is a little guilty for not having even tried...).</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1606602, member: 17296"] Oh yea, it's really his idea. Not that of the character's. It's as if the characters actual motivations don't matter, only the character's actions. And, I agree, that shows a lack of ability on the part of the GM. For that matter, in the same campaign with the same GM... The paladin lost an exhalted feat because members of his party (not him) were in a skermish wherein they performed an action that THEY believed to be good but did have some bad consequenses (an innocent was killied). The paladin wasn't actually able to affect the fight in any way, and wasn't even in the room at the time. The characters involved in the fight were firmly convinced that this was an enemy that needed killing... and yet. Now, as to which he should do. Both are really nearly equal, and depend on the person's own personal beliefs and motivations. Saving the town would be a good thing to do, there's always a chance that the army can be defeated later, and this is saving the most innocent lives NOW. A paladin (or any good character) with lesser wisdom, or less stratigic knowledge of the situation would be more likely to choose this path. Becuase the character would be less certain that this is the only opportunity to take out the army as a whole. Allowing the town to be slaughtered in order to take the opportunity to destroy the army entirely would also be good, and more tactical, more wise. Because if the army isn't taken down then it could always take out the town later... On the other hand, it would be best to not only take this course of action, but to also send a runner out to the town to get them to evacuate, and then help with rebuilding later. But not everything is always thought of, and there could be some reason why this isn't an option, etc... He'd still be lawful good either way. A lot depends on his motives, and I personally do think that a good person can do some "evil" and remain good, although an alignment restricted character should be held to a slightly higher standard. Allowing the town to be killed could be a minorly evil action, but not enough to remove any paladin abilities... depending on the character's thought process. If the character didn't really think of the town at all, that's a very minor mark against him. But only minor. The character should have at least attempted (alghough a cursory attempt, or a failed attempt would be fine) to think of something to save the people, or anguished a bit, or something. If the paladin was actually glad that the town were there as a diversion, then that would be an actual evil thought, and might even warrant some small reprimand, although I wouldn't say a loss of paladin power. Likely a phrophetic dream/nightmare showing the suffering of the pesants, followed with a revelation of things that the character COULD have done (Even possibly with revelations of things the character couldn't have done, but could have considered and didn't, and therefore is a little guilty for not having even tried...). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Good, Evil, or Gray
Top