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Good feats for a hybrid warlord?
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<blockquote data-quote="CCamfield" data-source="post: 6365087" data-attributes="member: 8123"><p>Hey, sorry guys! I should have posted my character summary from the builder. I appreciate you guys being willing to look at him.</p><p></p><p>So: yes, he's a melee ranger(|warlord). There isn't another leader in the party at the moment (they lost the cleric's player) but I didn't really want to play another full leader again. Most of what I've played in 4e has been tactical warlords. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p><p></p><p>I think it was for mainly that reason that I didn't go with Str/Int. I want to be able to kick back a little, and not be the guy that I feel should be the one coming up with the plans. When I played my intellectual warlords I tried to have a lot of input into what the party's plans were, and this guy on the other hand does a lot of just going with the flow. </p><p></p><p>So I went with the hybrid, and we're stocking up on some healing potions, and I know that at level 5 I will definitely be going with a good healing daily like Stand The Fallen.</p><p></p><p>I'm not totally focused on combat effectiveness, as you can see from the utility power and low-level vision feat. But if there was something good to improve warlordiness that'd be handy. I don't see much, though. The person who mentioned Saving Inspiration is totally right - that could be very useful. Just... more useful to a full warlord. *sigh*</p><p></p><p>P.S. party makeup:</p><p></p><p>warforged knight</p><p>gnome rogue (ranged, not very effective)</p><p>gnome wizard</p><p>elf great-bow ranger with owlbear</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Cador, level 3</p><p>Human, Ranger/Warlord</p><p>Tuathan Starting Feature Option: Shapechanger's Physique</p><p>Hybrid Ranger Option: Hybrid Ranger Fortitude</p><p>Warlord Leadership Option: Combat Leader (Hybrid)</p><p>Hybrid Warlord Option: Hybrid Warlord Will</p><p>Hybrid Talent Option: Ranger Fighting Style</p><p>Ranger Fighting Style Option: Two-Blade Fighting Style (Hybrid)</p><p>Armor of Adaptable Resistance +1 Option: Armor of Adaptable Resistance +1 (Poison)</p><p>Human Power Selection Option: Heroic Effort</p><p>Parentage - Minstrel Family (+2 to Diplomacy)</p><p>Theme: Tuathan</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 18, CON 10, DEX 16, INT 10, WIS 10, CHA 12</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 16, CON 10, DEX 16, INT 10, WIS 10, CHA 12</p><p> </p><p> </p><p>AC: 19 Fort: 17 Ref: 16 Will: 14</p><p>HP: 37 Surges: 6 Surge Value: 9</p><p> </p><p>TRAINED SKILLS</p><p>Athletics +9, Diplomacy +9, Nature +6, Perception +6, Stealth +8</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +3, Arcana +1, Bluff +2, Dungeoneering +1, Endurance +0, Heal +1, History +1, Insight +1, Intimidate +2, Religion +1, Streetwise +2, Thievery +3</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Human Racial Power: Heroic Effort</p><p>Hunter's Quarry Power: Hunter's Quarry</p><p>Warlord Feature: Inspiring Word</p><p>Ranger Attack 1: Twin Strike</p><p>Warlord Attack 1: Direct the Strike</p><p>Ranger Attack 1: Off-Hand Strike</p><p>Ranger Attack 1: Jaws of the Wolf</p><p>Warlord Attack 1: Vengeance is Mine</p><p>Tuathan Utility 2: Tuathan Animal Shape</p><p> </p><p>FEATS</p><p>Toughness</p><p>Level 1: Low-Light Adaptation</p><p>Level 1: Hybrid Talent</p><p>Level 2: Light Blade Expertise</p><p> </p><p>ITEMS</p><p>Rhythm Blade Rapier +1 x1</p><p>Flute</p><p>Backpack (empty)</p><p>Bedroll</p><p>Flint and Steel</p><p>Belt Pouch (empty)</p><p>Silk Rope (50 ft.)</p><p>Longbow</p><p>Arrows</p><p>Everburning Torch</p><p>Flask (empty)</p><p>Mirror</p><p>Quicksilver Blade Rapier +1 x1</p><p>Hide Armor of Adaptable Resistance +1 x1</p><p>====== End ======</p></blockquote><p></p>
[QUOTE="CCamfield, post: 6365087, member: 8123"] Hey, sorry guys! I should have posted my character summary from the builder. I appreciate you guys being willing to look at him. So: yes, he's a melee ranger(|warlord). There isn't another leader in the party at the moment (they lost the cleric's player) but I didn't really want to play another full leader again. Most of what I've played in 4e has been tactical warlords. :heh: I think it was for mainly that reason that I didn't go with Str/Int. I want to be able to kick back a little, and not be the guy that I feel should be the one coming up with the plans. When I played my intellectual warlords I tried to have a lot of input into what the party's plans were, and this guy on the other hand does a lot of just going with the flow. So I went with the hybrid, and we're stocking up on some healing potions, and I know that at level 5 I will definitely be going with a good healing daily like Stand The Fallen. I'm not totally focused on combat effectiveness, as you can see from the utility power and low-level vision feat. But if there was something good to improve warlordiness that'd be handy. I don't see much, though. The person who mentioned Saving Inspiration is totally right - that could be very useful. Just... more useful to a full warlord. *sigh* P.S. party makeup: warforged knight gnome rogue (ranged, not very effective) gnome wizard elf great-bow ranger with owlbear ====== Created Using Wizards of the Coast D&D Character Builder ====== Cador, level 3 Human, Ranger/Warlord Tuathan Starting Feature Option: Shapechanger's Physique Hybrid Ranger Option: Hybrid Ranger Fortitude Warlord Leadership Option: Combat Leader (Hybrid) Hybrid Warlord Option: Hybrid Warlord Will Hybrid Talent Option: Ranger Fighting Style Ranger Fighting Style Option: Two-Blade Fighting Style (Hybrid) Armor of Adaptable Resistance +1 Option: Armor of Adaptable Resistance +1 (Poison) Human Power Selection Option: Heroic Effort Parentage - Minstrel Family (+2 to Diplomacy) Theme: Tuathan FINAL ABILITY SCORES STR 18, CON 10, DEX 16, INT 10, WIS 10, CHA 12 STARTING ABILITY SCORES STR 16, CON 10, DEX 16, INT 10, WIS 10, CHA 12 AC: 19 Fort: 17 Ref: 16 Will: 14 HP: 37 Surges: 6 Surge Value: 9 TRAINED SKILLS Athletics +9, Diplomacy +9, Nature +6, Perception +6, Stealth +8 UNTRAINED SKILLS Acrobatics +3, Arcana +1, Bluff +2, Dungeoneering +1, Endurance +0, Heal +1, History +1, Insight +1, Intimidate +2, Religion +1, Streetwise +2, Thievery +3 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Human Racial Power: Heroic Effort Hunter's Quarry Power: Hunter's Quarry Warlord Feature: Inspiring Word Ranger Attack 1: Twin Strike Warlord Attack 1: Direct the Strike Ranger Attack 1: Off-Hand Strike Ranger Attack 1: Jaws of the Wolf Warlord Attack 1: Vengeance is Mine Tuathan Utility 2: Tuathan Animal Shape FEATS Toughness Level 1: Low-Light Adaptation Level 1: Hybrid Talent Level 2: Light Blade Expertise ITEMS Rhythm Blade Rapier +1 x1 Flute Backpack (empty) Bedroll Flint and Steel Belt Pouch (empty) Silk Rope (50 ft.) Longbow Arrows Everburning Torch Flask (empty) Mirror Quicksilver Blade Rapier +1 x1 Hide Armor of Adaptable Resistance +1 x1 ====== End ====== [/QUOTE]
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