Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Good-Flavored Evil?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 3627261" data-attributes="member: 3424"><p>To a certain extent, I agree with you. Good and Evil should be more than just interchangeable and opposing labels. I think the whole deathless problem arose because the designers hardwired the assumption that undead == evil into the rules (through <em>detect evil</em>, the <em>create undead</em> spells, and the turn/rebuke dichotomy) and then later regretted it. Though it was not explicitly stated anywhere in the rules, you could come up with flavor reasons why creating undead and undead themselves were evil, e.g. creating undead basically enslaved a soul. However, while slavery is generally regarded as evil, dedication, service and self-sacrifice are generally seen as good things. So, when the idea of creatures that had willingly devoted themselves to a particular task or cause even beyond death came up, the designers (not necessarily the same designers) found themselves painted into a corner, and probably decided that it was better to create something new than to change the core rules (in pretty much the same way that WotC came up with better feats in PH2 and the martial adept base classes in the Book of Nine Swords instead of changing the core fighter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />).</p><p></p><p>Seen from that perspective, the difference betwen undead and deathless is like the difference between a slave and a volunteer. </p><p></p><p>As for the difference between ravages and poisons, the key one to my mind is that ravages tend to be more discriminating since they only harm evil creatures. So, given the choice between a ravage and a poison, a good character probably would choose the ravage as it will not harm innocents, and could be seen as some form of natural justice. However, beyond that, the same morality ought to apply whether you are using a ravage or a poison. If it is considered dishonorable to slip a poison into an unsuspecting target's drink, it should be equally dishonorable to slip a ravage into his drink, too. If it is acceptable to use a ravage in a fight, it should be acceptable to use a poison in a fight as well.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3627261, member: 3424"] To a certain extent, I agree with you. Good and Evil should be more than just interchangeable and opposing labels. I think the whole deathless problem arose because the designers hardwired the assumption that undead == evil into the rules (through [I]detect evil[/I], the [I]create undead[/I] spells, and the turn/rebuke dichotomy) and then later regretted it. Though it was not explicitly stated anywhere in the rules, you could come up with flavor reasons why creating undead and undead themselves were evil, e.g. creating undead basically enslaved a soul. However, while slavery is generally regarded as evil, dedication, service and self-sacrifice are generally seen as good things. So, when the idea of creatures that had willingly devoted themselves to a particular task or cause even beyond death came up, the designers (not necessarily the same designers) found themselves painted into a corner, and probably decided that it was better to create something new than to change the core rules (in pretty much the same way that WotC came up with better feats in PH2 and the martial adept base classes in the Book of Nine Swords instead of changing the core fighter :p). Seen from that perspective, the difference betwen undead and deathless is like the difference between a slave and a volunteer. As for the difference between ravages and poisons, the key one to my mind is that ravages tend to be more discriminating since they only harm evil creatures. So, given the choice between a ravage and a poison, a good character probably would choose the ravage as it will not harm innocents, and could be seen as some form of natural justice. However, beyond that, the same morality ought to apply whether you are using a ravage or a poison. If it is considered dishonorable to slip a poison into an unsuspecting target's drink, it should be equally dishonorable to slip a ravage into his drink, too. If it is acceptable to use a ravage in a fight, it should be acceptable to use a poison in a fight as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Good-Flavored Evil?
Top