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*TTRPGs General
Good Fluff, Bad Fluff [re: Flying off the shelves]
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<blockquote data-quote="woodelf" data-source="post: 953715" data-attributes="member: 10201"><p>I think you're conflating fluff and fiction. There's no more "character development" in fluff than there is in crunch--that is, it could be there but it's not inherent. Compare a hunting magazine article about tracking a deer to the rules for the same in the PH. Neither is fiction, but one is narrative. Take that hunting magazine article, and put it in a game book, and we call it fluff. </p><p></p><p>Personally, if i have to choose, i'd rather have the hunting article. In fact, in some cases, i'd rather have *just* the fluff than the fluff *and* the crunch. </p><p></p><p>----</p><p>As to writing good game fluff, as well as flavor text, i think you just need to look a bit broader. I agree with those who've said there's not much of it in the D20 market. But, as someone who loves good fluff, and has a wall of gaming books, i can attest that there's plenty of it out there--just not in D20 stuff. Which is precisely why i have so little D20 stuff--even for a D20 game, i do *not* want more crunch; what's there is already plenty, thank you. Take a look at Buffy:tVS (RPG)--or pretty much anything Unisystem by Eden--for excellent fluff, IMHO. Like Alan, i suspect it's that the D20 market has so far selected against fluff. Alan thinks it's because those examples of fluff that have appeared as D20 products have been poor. I think it's because nobody's really tried, because the perception (correct or not) of D&D players was that they wouldn't pay for fluff, so it was assumed the same was true of the D20 market as a whole.</p></blockquote><p></p>
[QUOTE="woodelf, post: 953715, member: 10201"] I think you're conflating fluff and fiction. There's no more "character development" in fluff than there is in crunch--that is, it could be there but it's not inherent. Compare a hunting magazine article about tracking a deer to the rules for the same in the PH. Neither is fiction, but one is narrative. Take that hunting magazine article, and put it in a game book, and we call it fluff. Personally, if i have to choose, i'd rather have the hunting article. In fact, in some cases, i'd rather have *just* the fluff than the fluff *and* the crunch. ---- As to writing good game fluff, as well as flavor text, i think you just need to look a bit broader. I agree with those who've said there's not much of it in the D20 market. But, as someone who loves good fluff, and has a wall of gaming books, i can attest that there's plenty of it out there--just not in D20 stuff. Which is precisely why i have so little D20 stuff--even for a D20 game, i do *not* want more crunch; what's there is already plenty, thank you. Take a look at Buffy:tVS (RPG)--or pretty much anything Unisystem by Eden--for excellent fluff, IMHO. Like Alan, i suspect it's that the D20 market has so far selected against fluff. Alan thinks it's because those examples of fluff that have appeared as D20 products have been poor. I think it's because nobody's really tried, because the perception (correct or not) of D&D players was that they wouldn't pay for fluff, so it was assumed the same was true of the D20 market as a whole. [/QUOTE]
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Good Fluff, Bad Fluff [re: Flying off the shelves]
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