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Good form and bad PCs
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<blockquote data-quote="Nagol" data-source="post: 6200176" data-attributes="member: 23935"><p>I dislike getting into that situation. So I very carefully make certain the players understand the character creation constraints. Then I review the character prior to play and reject any character that violates the published limitations.</p><p></p><p>Once in play, if I notice a new problem, it gets a bit trickier. If I notice a failure to conform to the rules in play, I let the player know and suggest alternatives to correct it.</p><p></p><p>If instead I find my initial constraints were too loose/too tight/undesirable in some other way, I let the table know what I'd like to change and my reasoning. If the table agrees then the new rules come into effect otherwise I suck it up.</p><p></p><p>In your case, it sounds like there is no good solution. I suggest a frank discussion about how that player built something completely outside the expected scope of characters for this campaign and see if the group can't come up with a workable solution. That could range from retiring the character, including additional sources for everyone to draw from, or revamping the character to be less illegal.</p><p></p><p>Trying to target a specific character in play is problematic on a few levels and even is successful won't fix the underlying problem that the player ignored the campaign constraints -- if he did it once, he's likely to do it a second time.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6200176, member: 23935"] I dislike getting into that situation. So I very carefully make certain the players understand the character creation constraints. Then I review the character prior to play and reject any character that violates the published limitations. Once in play, if I notice a new problem, it gets a bit trickier. If I notice a failure to conform to the rules in play, I let the player know and suggest alternatives to correct it. If instead I find my initial constraints were too loose/too tight/undesirable in some other way, I let the table know what I'd like to change and my reasoning. If the table agrees then the new rules come into effect otherwise I suck it up. In your case, it sounds like there is no good solution. I suggest a frank discussion about how that player built something completely outside the expected scope of characters for this campaign and see if the group can't come up with a workable solution. That could range from retiring the character, including additional sources for everyone to draw from, or revamping the character to be less illegal. Trying to target a specific character in play is problematic on a few levels and even is successful won't fix the underlying problem that the player ignored the campaign constraints -- if he did it once, he's likely to do it a second time. [/QUOTE]
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