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Good Gaming Thread's Valiant Retirement (Signs to Further Pastures)
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<blockquote data-quote="Loonook" data-source="post: 4203953" data-attributes="member: 1861"><p>Ahh, Good Gaming . . . . Sadly, due to a lot of personal issues which really came to a head after the last posting, this series has remained dormant for over 2 months. </p><p></p><p>Which is pathetic, I know, but right now I'm working on some new material. </p><p></p><p>The proposed article on non-humanoid shapeshifting is just about prepared for release on the thread, but what we're looking to cover here at LoonCorp in the next article series start as follows:</p><p></p><p>- Modern FX and Real World Mysticism - A topic near and dear to my heart, I am hoping to expand on Ranger Wickett's fine work in Elements of Magic: Mythic Earth and bring around a few new ideas to make something less Vancian and more fantastic be the end-all be-all of Modern gaming magics.</p><p></p><p>- Setting Discussion: I've had a lot of questions on how to work on setting craft and such, and this is a great way to deal with some of those questions.</p><p></p><p>- Constructs: Harder, Better, Faster, Stronger Gaming - I'm hoping to do a long article/short series on proper play of constructs and handling of their creation based on 'real world' ideas on the subject. Some of which. . . may surprise you.</p><p></p><p>Also the standard loveable rakish nature as seen in previous articles. Thanks for those who have sent well-wishes; the family has been going through some hard times (cancer, Alzheimers, a messy family court proceeding) but some good things have come up (Loonook getting to practice the fine lost art of Geek Uncling <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). I hope that I'll be able to bring you more material, better material, and some ideas that will help you and yours over the Spring, Summer, and Fall.</p><p></p><p>As Always, Good Gaming.</p><p></p><p>Slainte,</p><p></p><p>-Loonook. (find me at name @ yahoo.com, as always).</p><p></p><p>PS: For those diehard readers; thanks for your necessity. I've seemingly had a lot of pointing to these articles occurring, which is always a nice thing to see.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4203953, member: 1861"] Ahh, Good Gaming . . . . Sadly, due to a lot of personal issues which really came to a head after the last posting, this series has remained dormant for over 2 months. Which is pathetic, I know, but right now I'm working on some new material. The proposed article on non-humanoid shapeshifting is just about prepared for release on the thread, but what we're looking to cover here at LoonCorp in the next article series start as follows: - Modern FX and Real World Mysticism - A topic near and dear to my heart, I am hoping to expand on Ranger Wickett's fine work in Elements of Magic: Mythic Earth and bring around a few new ideas to make something less Vancian and more fantastic be the end-all be-all of Modern gaming magics. - Setting Discussion: I've had a lot of questions on how to work on setting craft and such, and this is a great way to deal with some of those questions. - Constructs: Harder, Better, Faster, Stronger Gaming - I'm hoping to do a long article/short series on proper play of constructs and handling of their creation based on 'real world' ideas on the subject. Some of which. . . may surprise you. Also the standard loveable rakish nature as seen in previous articles. Thanks for those who have sent well-wishes; the family has been going through some hard times (cancer, Alzheimers, a messy family court proceeding) but some good things have come up (Loonook getting to practice the fine lost art of Geek Uncling ;) ). I hope that I'll be able to bring you more material, better material, and some ideas that will help you and yours over the Spring, Summer, and Fall. As Always, Good Gaming. Slainte, -Loonook. (find me at name @ yahoo.com, as always). PS: For those diehard readers; thanks for your necessity. I've seemingly had a lot of pointing to these articles occurring, which is always a nice thing to see. [/QUOTE]
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