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Good historical sources?
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<blockquote data-quote="The Shaman" data-source="post: 2705773" data-attributes="member: 26473"><p>If you're planning on writing <u>historical</u> fiction or running a historical game with a high emphasis on recreating the period, you cannot get enough detail to do justice to the subject from general history books or "writers' guide to..." titles. You need to spend some time with (1) original sources and (2) more scholarly histories, which tend to focus more in-depth on a subject.</p><p></p><p>For a middle-Victorian-era game I'm working on, I have twenty-one books on the period and location - the two best were books written in 1874 and 1875 respectively. They give me an immense amount of detail as well as slang and other contemporary terms that more modern histories tend to leave out. For our modern military game, my bibliography runs to more than thirty volumes, including three books written during the period. There's just no match for original sources.</p><p></p><p>One publisher that I would recommend is <a href="http://www.ospreypublishing.com/" target="_blank"><span style="color: blue">Osprey Publishing</span></a> - they publish military history books that deal with one topic in-depth. Topics range from classical Greece and Rome to Medieval Europe to Shogunate Japan to 20th and 21st century warfare. The books include tremendous detail that you would be hard-pressed to find elsewhere, and most books include a section of color plates depicting clothing, equipment, armor, weapons, and so forth - this is particularly helpful if you want to avoid "dungeonpunk" descriptions of characters and their gear. I have something like two dozen different Osprey books in my library - they're really quite good.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2705773, member: 26473"] If you're planning on writing [U]historical[/U] fiction or running a historical game with a high emphasis on recreating the period, you cannot get enough detail to do justice to the subject from general history books or "writers' guide to..." titles. You need to spend some time with (1) original sources and (2) more scholarly histories, which tend to focus more in-depth on a subject. For a middle-Victorian-era game I'm working on, I have twenty-one books on the period and location - the two best were books written in 1874 and 1875 respectively. They give me an immense amount of detail as well as slang and other contemporary terms that more modern histories tend to leave out. For our modern military game, my bibliography runs to more than thirty volumes, including three books written during the period. There's just no match for original sources. One publisher that I would recommend is [url=http://www.ospreypublishing.com/][color=blue]Osprey Publishing[/color][/url] - they publish military history books that deal with one topic in-depth. Topics range from classical Greece and Rome to Medieval Europe to Shogunate Japan to 20th and 21st century warfare. The books include tremendous detail that you would be hard-pressed to find elsewhere, and most books include a section of color plates depicting clothing, equipment, armor, weapons, and so forth - this is particularly helpful if you want to avoid "dungeonpunk" descriptions of characters and their gear. I have something like two dozen different Osprey books in my library - they're really quite good. [/QUOTE]
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