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<blockquote data-quote="Jeph" data-source="post: 331171" data-attributes="member: 6738"><p>Yes, Corlon does read all the books, I just read them more often and have a marvelous eye for detail.</p><p></p><p>And Corlon, why stop robin from smacking currin? really, he does desserve it. For all of you who are not present at Corlon's game sessions, here's a brief summary of how we got into the smacking problem.</p><p></p><p>so currin thinks it would be a cool idea to buy a rod of wonder. Corlon says, "that's stupid, they're not reliable at all." I say "yeah, but they can have some pretty neat effects. Like a stream of jems or a fireball." So then the game actually starts. We are walking through the woods, and a random encounter with about 6 dire wolves and 2 displacer beasts is rolled. My pallidin goes into melee, the rogue climbs up a tree and laughs as the beasts try to get to him, Currin's fighter flies up on his gryphen, and robin's celestial sorcerer shoots acid-subbed fireballs onto the wolves (I got cot in four blasts, mind you. Not fun.) Then currin decides he'd like to try out his rod of wonder. he aims it at the center wolf, and suddenly is about 1 foot high. Next round: Oh well, it shrunk with me, I'll try again. Suddenly, currin's character is about 1 inch high. Robin's mage flies over and smacks him.</p><p></p><p>Then, in a tribal tent-town: </p><p>Leader: What are you four doing here?</p><p>Currin: Bight me.</p><p>Robin: Smack.</p><p>Jeph: Don't you have to make an attack roll?</p><p>Corlon, Robin, Carter, Currin: SHUT UP JEPH!</p><p>Jeph: Sorry.</p><p>Leader: Gaurds!</p><p>Currin: I fire my rod of wonder at the leader of the tribesman. I roll a....66.</p><p>Jeph (looks in DMG): You shrink to 1/6th your height.</p><p>Robin: Smacks currin.</p><p></p><p></p><p>this repeated many times, in various situations, including in a mind flayer temple and a mutant managerie, amongh other locals. Really, this is a serious problem in our group.</p></blockquote><p></p>
[QUOTE="Jeph, post: 331171, member: 6738"] Yes, Corlon does read all the books, I just read them more often and have a marvelous eye for detail. And Corlon, why stop robin from smacking currin? really, he does desserve it. For all of you who are not present at Corlon's game sessions, here's a brief summary of how we got into the smacking problem. so currin thinks it would be a cool idea to buy a rod of wonder. Corlon says, "that's stupid, they're not reliable at all." I say "yeah, but they can have some pretty neat effects. Like a stream of jems or a fireball." So then the game actually starts. We are walking through the woods, and a random encounter with about 6 dire wolves and 2 displacer beasts is rolled. My pallidin goes into melee, the rogue climbs up a tree and laughs as the beasts try to get to him, Currin's fighter flies up on his gryphen, and robin's celestial sorcerer shoots acid-subbed fireballs onto the wolves (I got cot in four blasts, mind you. Not fun.) Then currin decides he'd like to try out his rod of wonder. he aims it at the center wolf, and suddenly is about 1 foot high. Next round: Oh well, it shrunk with me, I'll try again. Suddenly, currin's character is about 1 inch high. Robin's mage flies over and smacks him. Then, in a tribal tent-town: Leader: What are you four doing here? Currin: Bight me. Robin: Smack. Jeph: Don't you have to make an attack roll? Corlon, Robin, Carter, Currin: SHUT UP JEPH! Jeph: Sorry. Leader: Gaurds! Currin: I fire my rod of wonder at the leader of the tribesman. I roll a....66. Jeph (looks in DMG): You shrink to 1/6th your height. Robin: Smacks currin. this repeated many times, in various situations, including in a mind flayer temple and a mutant managerie, amongh other locals. Really, this is a serious problem in our group. [/QUOTE]
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