CrimsonWineGlass
First Post
Currently I have a pretty new party (comprised of 1 semi-new person, 1 with a couple campaigns under her belt and 1 with some experience and a tendency for malicious intent) and I have decided to run Return to the Temple of Elemental evil but I'm having a problem with the 3 newest falling back into their "comfort zones" in regards to class. We have the elvish rogue, again and the druid aiming for master of many forms, again. The experienced player is simply going human barbarian. Since the former two characters have appeared, in concept and personality if not in name, twice each I'm wanting to get them to try something new. I'm thinking about using an old AD&D dice rolling style where you roll your stats and you get them as they come up, the first roll is str, second is dex, etc. That will encourage them to try something new without being too forceful, hopefully. Good idea? Bad idea? Any suggestions?