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Community
General Tabletop Discussion
*Dungeons & Dragons
Good ideas for giving the players gold and magic items?
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<blockquote data-quote="BoldItalic" data-source="post: 6813161" data-attributes="member: 6777052"><p>@OP</p><p></p><p>What purpose(s) does gold serve in your game? Gold only has value (to the players) if there is something to spend it on that they feel they need. Otherwise it's just candy. Give them slightly less gold than they actually need to buy the things they think they want.</p><p></p><p>If you want them to give up magic items, arrange for an NPC to offer a trade - the alchemy jug for something they <em>do</em> want, such as a map or information that they need to make progress in a quest. Or release from jail, if that's something they are prone to. Work out what they want, and dangle it in front of them. Then, when they are hooked, put it slightly out of reach. The NPC who offered the trade has mysteriously been kidnapped and needs to be tracked down and rescued himself. Or the trade has been made but he's run off with the item leaving a map that turns out to be worthless. Will they find him and demand redress?</p><p></p><p>A rule of thumb is one permanent magic item (that is, ignoring expendables such as potions and scrolls) per party per level. If your three PCs are 5th level and they have 5 items between them (and from your post it appears that they have) then that's about right. Give them one more as they reach 6th level. They can start to have <em>rare</em> items now, such as +1 armour or rings of protection (though it appears you have already handed out several rare items already). But don't feel obliged to hand out items at all. They don't need them. 5e is balanced on the assumption that PCs don't have <em>any</em> magic items.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6813161, member: 6777052"] @OP What purpose(s) does gold serve in your game? Gold only has value (to the players) if there is something to spend it on that they feel they need. Otherwise it's just candy. Give them slightly less gold than they actually need to buy the things they think they want. If you want them to give up magic items, arrange for an NPC to offer a trade - the alchemy jug for something they [I]do[/I] want, such as a map or information that they need to make progress in a quest. Or release from jail, if that's something they are prone to. Work out what they want, and dangle it in front of them. Then, when they are hooked, put it slightly out of reach. The NPC who offered the trade has mysteriously been kidnapped and needs to be tracked down and rescued himself. Or the trade has been made but he's run off with the item leaving a map that turns out to be worthless. Will they find him and demand redress? A rule of thumb is one permanent magic item (that is, ignoring expendables such as potions and scrolls) per party per level. If your three PCs are 5th level and they have 5 items between them (and from your post it appears that they have) then that's about right. Give them one more as they reach 6th level. They can start to have [I]rare[/I] items now, such as +1 armour or rings of protection (though it appears you have already handed out several rare items already). But don't feel obliged to hand out items at all. They don't need them. 5e is balanced on the assumption that PCs don't have [I]any[/I] magic items. [/QUOTE]
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Community
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Good ideas for giving the players gold and magic items?
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