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Good inspiration for Intrigue within the Church
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<blockquote data-quote="knightemplar" data-source="post: 5522535" data-attributes="member: 56260"><p>I enjoyed the old 2E module Bastion of Faith. </p><p> </p><p>One of the Church of Heironius' greatest saints was exposed to a horrifying monster and came back as evil paladin or a death knight. His friends buried him under the temple and scattered the journals of his fall through out the kingdom. Only the High Bishop has access to the room and knows the true secret, but some of my characters snuck in there and released the beast. </p><p> </p><p>Depending on the amount of people in the party, the Clerics could call on Paladins to defend them, so who ever night it was to be on call would wear a special necklace and if a cleric needed them, they were teleported to where the cleric was in trouble. </p><p> </p><p>There was one mission with this where a retired priest was turned into vampires, so he cast the call paladin spell and asked the characters to kill him. Didn't help he had trained a couple of the characters personally before he retired.</p><p> </p><p>There was also a secret group within the bastion that had a secret doctrine to find holy relics of the gods and hide them, if I remember right from the clergy of the other gods. It has been a while since I read this module though.</p></blockquote><p></p>
[QUOTE="knightemplar, post: 5522535, member: 56260"] I enjoyed the old 2E module Bastion of Faith. One of the Church of Heironius' greatest saints was exposed to a horrifying monster and came back as evil paladin or a death knight. His friends buried him under the temple and scattered the journals of his fall through out the kingdom. Only the High Bishop has access to the room and knows the true secret, but some of my characters snuck in there and released the beast. Depending on the amount of people in the party, the Clerics could call on Paladins to defend them, so who ever night it was to be on call would wear a special necklace and if a cleric needed them, they were teleported to where the cleric was in trouble. There was one mission with this where a retired priest was turned into vampires, so he cast the call paladin spell and asked the characters to kill him. Didn't help he had trained a couple of the characters personally before he retired. There was also a secret group within the bastion that had a secret doctrine to find holy relics of the gods and hide them, if I remember right from the clergy of the other gods. It has been a while since I read this module though. [/QUOTE]
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Good inspiration for Intrigue within the Church
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