Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Good kobold dungeon ideas?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chronosome" data-source="post: 5378832" data-attributes="member: 274"><p>I recently ran a kobold dungeon for my group and had a lot of fun coming up with trap ideas for it.</p><p></p><p><strong>1) </strong>The biggest hit was what I called a "spider feeder" -- a 10'x10' spring-loaded trap door hidden by dusty ground, which acted as a catapult to send a triggering hero <em>up</em> 10' into a web-covered ceiling while reveaing a 10' pit beneath them. The PC was then forced to make a choice -- make a skill check to disentangle from the webs and fall 20', or remain in the web? One turn later comes the deathjump spider. Oh, and where's the door? Now it's a 10'x10' wall dividing the battlefield (disabled with a single Thievery check or two attacks to cut ropes). That was fun.</p><p></p><p>The fun of designing was getting into the kobolds heads and thinking of how they'd use their home environment and nearby materials...</p><p></p><p><strong>2)</strong> The kobs had another trap I called a "zombie pusher", which they had originally created to keep undead from a lower level from climbing up to theirs. Turns out it conveniently doubled as device to propel intruders from their lair into the zombies' domain. Picture it as a hidden bundle of thick logs wrapped in rope attached to a dark high ceiling (conveniently covered by webs). It activates by tripwire, swings down to slam into PCs and knock them down 20' into a nest of zombies.</p><p></p><p>Hmm..what else?</p><p></p><p><strong>3)</strong> Slime-coated slopes. The kobolds laired in a cave complex that had a fetid pools of water accessible by mutiple tunnels. They coated the 40' descending slope of one such tunnel with cave slime. If, during a fight, creature were to fail an Acrobatics check after being pushed into a bit of the slime, they would then slide 8 squares and splash into a big pool of possible filth fever. They'd then have to spend about a turn swimming and coming back around to the battle's main chamber. Get a disease, lose a turn. Good times.</p><p></p><p>Anyway, those are three. I hope they serve to inspire. I got my inspiration from staring at the dungeon map and thinking -- who do these kobolds live with? What's nearby? What do they know about their home that their intruders wouldn't? What qualifies a trap to them?</p><p></p><p>You've got a black dragon to work with...that's a big something. Perhaps a trap give intruders' presence away to that dragon sooner than they'd like? Fun with acid?</p><p></p><p>As for "cheap shots", I say go for it. Kobolds are shifty little turds. They're all about cheap shots and you should push that feel. Keep the DCs for passive Perception fair, let them know that rolling Perception is an option, and all will be well.</p><p></p><p>I've babbled on enough -- please share what you come up with! <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="Chronosome, post: 5378832, member: 274"] I recently ran a kobold dungeon for my group and had a lot of fun coming up with trap ideas for it. [B]1) [/B]The biggest hit was what I called a "spider feeder" -- a 10'x10' spring-loaded trap door hidden by dusty ground, which acted as a catapult to send a triggering hero [I]up[/I] 10' into a web-covered ceiling while reveaing a 10' pit beneath them. The PC was then forced to make a choice -- make a skill check to disentangle from the webs and fall 20', or remain in the web? One turn later comes the deathjump spider. Oh, and where's the door? Now it's a 10'x10' wall dividing the battlefield (disabled with a single Thievery check or two attacks to cut ropes). That was fun. The fun of designing was getting into the kobolds heads and thinking of how they'd use their home environment and nearby materials... [B]2)[/B] The kobs had another trap I called a "zombie pusher", which they had originally created to keep undead from a lower level from climbing up to theirs. Turns out it conveniently doubled as device to propel intruders from their lair into the zombies' domain. Picture it as a hidden bundle of thick logs wrapped in rope attached to a dark high ceiling (conveniently covered by webs). It activates by tripwire, swings down to slam into PCs and knock them down 20' into a nest of zombies. Hmm..what else? [B]3)[/B] Slime-coated slopes. The kobolds laired in a cave complex that had a fetid pools of water accessible by mutiple tunnels. They coated the 40' descending slope of one such tunnel with cave slime. If, during a fight, creature were to fail an Acrobatics check after being pushed into a bit of the slime, they would then slide 8 squares and splash into a big pool of possible filth fever. They'd then have to spend about a turn swimming and coming back around to the battle's main chamber. Get a disease, lose a turn. Good times. Anyway, those are three. I hope they serve to inspire. I got my inspiration from staring at the dungeon map and thinking -- who do these kobolds live with? What's nearby? What do they know about their home that their intruders wouldn't? What qualifies a trap to them? You've got a black dragon to work with...that's a big something. Perhaps a trap give intruders' presence away to that dragon sooner than they'd like? Fun with acid? As for "cheap shots", I say go for it. Kobolds are shifty little turds. They're all about cheap shots and you should push that feel. Keep the DCs for passive Perception fair, let them know that rolling Perception is an option, and all will be well. I've babbled on enough -- please share what you come up with! :devil: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Good kobold dungeon ideas?
Top