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Good level 1-3 adventure/module for a group of 12 year old noobs?
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<blockquote data-quote="Herremann the Wise" data-source="post: 2960382" data-attributes="member: 11300"><p>That's a fair point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>However, whichever way you cut it, it was a module that seems to have scored high on most people's "fun" meter. I suppose I'm reflecting my own personal characteristics of always trying to jump in the deep(er) end with anything I try. I'm not too sure it is quite as difficult as you are making out but it is by no means easy. Perhaps it would be best just to start with good ol' Sunless Citadel which did an excellent job of introducing PCs and DMs to 3rd edition. However, once these guys have their feet wet, I'd say the Whispering Cairn is right what the OP's looking for.</p><p></p><p></p><p></p><p>I can understand your almost evangelistic enthusiasm for C&C, it is obviously something that works for you and that you really enjoy. However, when you start talking about "how overwhelming the rules can become", "never burn his brain with all the rules and options", "helps keep the spellcasters from becoming broken anyway" I think you need to take a slight step backwards. Some people would disagree quite strongly with such comments. For myself, I enjoy the rules and by no means do I find the metamagic feats "broken". Besides which, as I said before, the OP seems to have made his playing preferences quite clear and does not seem to be in a hurry to be "converted".</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2960382, member: 11300"] That's a fair point. :) However, whichever way you cut it, it was a module that seems to have scored high on most people's "fun" meter. I suppose I'm reflecting my own personal characteristics of always trying to jump in the deep(er) end with anything I try. I'm not too sure it is quite as difficult as you are making out but it is by no means easy. Perhaps it would be best just to start with good ol' Sunless Citadel which did an excellent job of introducing PCs and DMs to 3rd edition. However, once these guys have their feet wet, I'd say the Whispering Cairn is right what the OP's looking for. I can understand your almost evangelistic enthusiasm for C&C, it is obviously something that works for you and that you really enjoy. However, when you start talking about "how overwhelming the rules can become", "never burn his brain with all the rules and options", "helps keep the spellcasters from becoming broken anyway" I think you need to take a slight step backwards. Some people would disagree quite strongly with such comments. For myself, I enjoy the rules and by no means do I find the metamagic feats "broken". Besides which, as I said before, the OP seems to have made his playing preferences quite clear and does not seem to be in a hurry to be "converted". Best Regards Herremann the Wise [/QUOTE]
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Good level 1-3 adventure/module for a group of 12 year old noobs?
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