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General Tabletop Discussion
*Dungeons & Dragons
Good Lingering Injury table?
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<blockquote data-quote="keynup" data-source="post: 9613704" data-attributes="member: 15287"><p>Use as you see fit:</p><p></p><p>Wounds</p><p>A wound is an impairment that goes beyond mere HP. Each level of a wound can reduce D20 roll by 2 or reduce speed by 5, depending on the nature of the wound. Different Wounds can stack if applicable. Exhaustion levels still apply.</p><p>A Wound can be reduced by a level if, during a Rest, you use up 2 Hit Dice at once. (note: if starting a long rest with 1 Hit Dice, you will temporarily have 2 Hit Dice just before it ends.)</p><p>Alternatively, if you are at max Hit Points, over-healing by 10+ points will reduce a wound by a level.</p><p></p><p>Injury</p><p>An Injury is a Wound that is beyond normal recovery. To reduce an Injury by a level, use up 2 Hit Dice during a Rest and make Constitution Save with a DC of 20. You can use extra Hit Die to reduce the DC by 1 per each extra Hit Dice used. Alternatively, if you are at max Hit Points, over-healing by 10+ points will allow the Save as well, for every 10 HP over-healed after the 1st 10, reduce the DC by 1. More severe injuries may increase the DC.</p></blockquote><p></p>
[QUOTE="keynup, post: 9613704, member: 15287"] Use as you see fit: Wounds A wound is an impairment that goes beyond mere HP. Each level of a wound can reduce D20 roll by 2 or reduce speed by 5, depending on the nature of the wound. Different Wounds can stack if applicable. Exhaustion levels still apply. A Wound can be reduced by a level if, during a Rest, you use up 2 Hit Dice at once. (note: if starting a long rest with 1 Hit Dice, you will temporarily have 2 Hit Dice just before it ends.) Alternatively, if you are at max Hit Points, over-healing by 10+ points will reduce a wound by a level. Injury An Injury is a Wound that is beyond normal recovery. To reduce an Injury by a level, use up 2 Hit Dice during a Rest and make Constitution Save with a DC of 20. You can use extra Hit Die to reduce the DC by 1 per each extra Hit Dice used. Alternatively, if you are at max Hit Points, over-healing by 10+ points will allow the Save as well, for every 10 HP over-healed after the 1st 10, reduce the DC by 1. More severe injuries may increase the DC. [/QUOTE]
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Good Lingering Injury table?
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