Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Good Looking Map? Homebrew tips needed. (My World)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Odhanan" data-source="post: 2860967" data-attributes="member: 12324"><p>It's hard to answer to your post without you being more specific. What kind of advice, specifically, do you need? Or is it examples you are searching for? </p><p></p><p>The world I presently use for my own games, Behemoth, has so far a single area fully described, roughly the size of Spain. </p><p></p><p>I found that keeping with continuity doesn't require to work from the top down. You can add continuity as you had things and modify the big picture (i.e. all that the players aren't in direct contact with) as you go. </p><p></p><p>I have theories on the cosmology, what the rest of the world involves and looks like, how it basically works, but when I present these ideas to the players, this is always through the mouth of an NPC, and no character in the game can be absolutely sure of the way the world works. Plane travellers for instance are rare, but they are talking of the Nine and the Abyss. Does this mean that's how demons and devils are positively? Nobody can be really sure. </p><p></p><p>As for the map, there seems to be something missing in the middle of it. It reminds me strongly of Earth of course. Maybe this "Atlantic" zone in the middle could use an Atlantis of some sort? It's really hard to go further than this without basic ideas of how you see the geology of your world and more importantly the <u>scale</u> of the map. Could this be added to the picture?</p><p></p><p>PS: just noticed your scale post scriptum. If one of these islands if roughly as big as the UK, then the feel I get from it is wrong. It makes me think of a much larger area, world-sized to be exact. I think that is partially the lack of smaller features, the contrast between big land masses and tiny ones that makes me feel this way. So adding some medium features and archipelagos could do the trick. The coast lines seems too smooth too. More variations/rough coastlines would change the sense of scale. It's hard to be constructive without a feel of the geographical features (mountain ranges and rivers, particularly) you want to include on this map.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2860967, member: 12324"] It's hard to answer to your post without you being more specific. What kind of advice, specifically, do you need? Or is it examples you are searching for? The world I presently use for my own games, Behemoth, has so far a single area fully described, roughly the size of Spain. I found that keeping with continuity doesn't require to work from the top down. You can add continuity as you had things and modify the big picture (i.e. all that the players aren't in direct contact with) as you go. I have theories on the cosmology, what the rest of the world involves and looks like, how it basically works, but when I present these ideas to the players, this is always through the mouth of an NPC, and no character in the game can be absolutely sure of the way the world works. Plane travellers for instance are rare, but they are talking of the Nine and the Abyss. Does this mean that's how demons and devils are positively? Nobody can be really sure. As for the map, there seems to be something missing in the middle of it. It reminds me strongly of Earth of course. Maybe this "Atlantic" zone in the middle could use an Atlantis of some sort? It's really hard to go further than this without basic ideas of how you see the geology of your world and more importantly the [u]scale[/u] of the map. Could this be added to the picture? PS: just noticed your scale post scriptum. If one of these islands if roughly as big as the UK, then the feel I get from it is wrong. It makes me think of a much larger area, world-sized to be exact. I think that is partially the lack of smaller features, the contrast between big land masses and tiny ones that makes me feel this way. So adding some medium features and archipelagos could do the trick. The coast lines seems too smooth too. More variations/rough coastlines would change the sense of scale. It's hard to be constructive without a feel of the geographical features (mountain ranges and rivers, particularly) you want to include on this map. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Good Looking Map? Homebrew tips needed. (My World)
Top