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Good lord, so many books...
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<blockquote data-quote="omnimpotent" data-source="post: 1255013" data-attributes="member: 9162"><p>I hear your pain, man. Perhaps we should form a support group. "Splatbooks Anonymous" No, the initials are all wrong, and already taken.</p><p></p><p>I guess we have to face up to it - we like to read RPG books, even those we don't ever intend to use. I bought all five of the WotC splatbooks, even though after reading the first two I knew I would never use more than two pages worth of material from any one of them. As a DM or as a player, almost nothing in any of those books was so great I felt they were worth carrying to every game session. Granted, I'm not that crazy about prestige classes, or more feats that give you a +2 bonus to two skills. I cannot imagine how much all the Quintessential guides cost, or what that collection would weigh, or what backpack they would all fit in. You would probably have a lot of prestige classes, though.</p><p></p><p>And game systems or campaign settings that you love, but cannot imagine how you would get your players to get into? Two shelves full of those babies.</p><p></p><p>As to making gaming simpler, heck, we just imposed a moratorium on just about everything outside of the 3 main books. Speeds up the game, and nobody <em>has</em> to buy the Quintessential Lefthanded Albino Half-Fiend Darkelven Arcane Archer/Assassin unless they really want to read it. Every once and a while a spell or feat from the WotC five will sneak in, but not without GM approval. Those kinder, simpler days are just a splatbooks bann away.</p><p></p><p>Now adventures, that's different, no possible way you can have enough of those. More=Better.</p></blockquote><p></p>
[QUOTE="omnimpotent, post: 1255013, member: 9162"] I hear your pain, man. Perhaps we should form a support group. "Splatbooks Anonymous" No, the initials are all wrong, and already taken. I guess we have to face up to it - we like to read RPG books, even those we don't ever intend to use. I bought all five of the WotC splatbooks, even though after reading the first two I knew I would never use more than two pages worth of material from any one of them. As a DM or as a player, almost nothing in any of those books was so great I felt they were worth carrying to every game session. Granted, I'm not that crazy about prestige classes, or more feats that give you a +2 bonus to two skills. I cannot imagine how much all the Quintessential guides cost, or what that collection would weigh, or what backpack they would all fit in. You would probably have a lot of prestige classes, though. And game systems or campaign settings that you love, but cannot imagine how you would get your players to get into? Two shelves full of those babies. As to making gaming simpler, heck, we just imposed a moratorium on just about everything outside of the 3 main books. Speeds up the game, and nobody [I]has[/I] to buy the Quintessential Lefthanded Albino Half-Fiend Darkelven Arcane Archer/Assassin unless they really want to read it. Every once and a while a spell or feat from the WotC five will sneak in, but not without GM approval. Those kinder, simpler days are just a splatbooks bann away. Now adventures, that's different, no possible way you can have enough of those. More=Better. [/QUOTE]
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Good lord, so many books...
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