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Good Mid-level Monsters
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<blockquote data-quote="Celebrim" data-source="post: 996887" data-attributes="member: 4937"><p>Wow. There is such a range of creatures I hardly could begin to cover it.</p><p></p><p>The big trick here is that because your party is large, you probably want to usually use multiples of creatures of CR 7-9, rather than one big large CR 10-13 creature. A hoard of CR 4-6 creature will work too, but it will slow down combat and is best as a change of pace or giving a chance for cleave or evocation spells to shine. Although the whole party can probably take a big CR 12+ critter, individual characters are likely to be overwhelmed by the ammount of damage a creature like that can generate in one attack. That's really going to up your PC kill count unnecessarily. For that reason, I wouldn't really consider giants except for the smaller ones. Giants are all about damage output. Your party could take them, but someone would probably get squashed.</p><p></p><p>Same thing applies to creatures that are all about the saving throw. Don't go for something designed to challenge parties with saving throws appropriate for 12th level characters. Too much risk of a total party kill. Wait until the party is one or two levels above the CR and then do multiples of them keeping in mind that creatures that each provoke a save are vicious when stacked. (If each character has a 60% chance of saving, then verus two only a third of the party will be uneffected, and even with a 75% chance of saving half the party is probably going down.)</p><p></p><p>I love templates. Almost everything I put out there is templated, or advanced, or has a few character class levels. Two of my favorite books are MotP and SavSp - just because of all the nifty template.</p><p></p><p>Some ideas:</p><p></p><p>An Elemental Fire Dire Lion.</p><p>A couple of advanced fiendish Gargoyles.</p><p>A mated pair of advanced Griffons.</p><p>A team of Weretigers fighters.</p><p>A sqaudron of armed Rutterkins mounted on Howlers.</p><p>A huge Carrion Crawler.</p><p>A multi-headed Medusa.</p><p>A team of Shade assassins.</p><p>A fiendish skeletal Balrog.</p><p>A coven of Huecava clerics.</p><p>A gang of advanced wights.</p><p>A platoon of armored Ogre fighter 4's.</p><p>A horde of Goblin fighter 2's riding Dire Wolves.</p><p>A flock of Doombats.</p><p>A legion of Trogoldyte barbarians.</p><p>A half-fiend Ooze Paraelemental of a well chosen size.</p><p>A maximally advanced fiendish Choker.</p><p>Gargantuan Scorpions</p><p>Greater Mummies</p><p>Invisible Stalkers</p><p>An Imp with a few levels of rogue and sorcerer.</p><p></p><p>PS: "Feral trolls" Ouch.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 996887, member: 4937"] Wow. There is such a range of creatures I hardly could begin to cover it. The big trick here is that because your party is large, you probably want to usually use multiples of creatures of CR 7-9, rather than one big large CR 10-13 creature. A hoard of CR 4-6 creature will work too, but it will slow down combat and is best as a change of pace or giving a chance for cleave or evocation spells to shine. Although the whole party can probably take a big CR 12+ critter, individual characters are likely to be overwhelmed by the ammount of damage a creature like that can generate in one attack. That's really going to up your PC kill count unnecessarily. For that reason, I wouldn't really consider giants except for the smaller ones. Giants are all about damage output. Your party could take them, but someone would probably get squashed. Same thing applies to creatures that are all about the saving throw. Don't go for something designed to challenge parties with saving throws appropriate for 12th level characters. Too much risk of a total party kill. Wait until the party is one or two levels above the CR and then do multiples of them keeping in mind that creatures that each provoke a save are vicious when stacked. (If each character has a 60% chance of saving, then verus two only a third of the party will be uneffected, and even with a 75% chance of saving half the party is probably going down.) I love templates. Almost everything I put out there is templated, or advanced, or has a few character class levels. Two of my favorite books are MotP and SavSp - just because of all the nifty template. Some ideas: An Elemental Fire Dire Lion. A couple of advanced fiendish Gargoyles. A mated pair of advanced Griffons. A team of Weretigers fighters. A sqaudron of armed Rutterkins mounted on Howlers. A huge Carrion Crawler. A multi-headed Medusa. A team of Shade assassins. A fiendish skeletal Balrog. A coven of Huecava clerics. A gang of advanced wights. A platoon of armored Ogre fighter 4's. A horde of Goblin fighter 2's riding Dire Wolves. A flock of Doombats. A legion of Trogoldyte barbarians. A half-fiend Ooze Paraelemental of a well chosen size. A maximally advanced fiendish Choker. Gargantuan Scorpions Greater Mummies Invisible Stalkers An Imp with a few levels of rogue and sorcerer. PS: "Feral trolls" Ouch. [/QUOTE]
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