Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Good Module Design/Layout
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbra" data-source="post: 1687517" data-attributes="member: 17086"><p>G'day all,</p><p></p><p>Everyone has different ideas about what makes up a good module. Some like full stat blocks in text, some at the end, some only a summary if its in the monster manual as was recently discussed in the <a href="http://www.enworld.org/forums/showthread.php?t=96194" target="_blank">Monte Reviews Dungeon </a> thread. Some like color maps, others something easily copyable. <em>Apart from the actual story idea and how its implemented</em>, what do you think makes a good module or what would you like but haven't seen.</p><p></p><p>I'm a <u>lazy</u> DM and hate trying to track elements down/flip pages so with that in mind here are some obvious(?) starters from me:</p><p></p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Clear structure</p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Well edited</p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Summary Stat blocks with the text but a pullout/separate booklet with full stats.</p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Clear NPC motivations and suggested roleplay hook (deep voiced, etc - so I can keep track who i gave the twitch to.)</p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Illustrations that a) match the text, b) don't give away secrets, c) help set the atmosphere and d) I can show the players without trying to cover up three quarters of a page</p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Player handouts</p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Clues and other plot/problem solving items clearly highlighted.</p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> An index of these crucial clues and items and where to find them.</p><p></p><p>With the last two, I would like a line or two right after the location title with a brief description. eg:</p><p></p><p>13. Guard Room</p><p>* Rune Key, Map to Level 2</p><p></p><p>And then in the index (which can be in small font so it needn't take up too much space):</p><p></p><p>Rune Key 13. Guard Room</p><p></p><p>What are your suggestions?</p></blockquote><p></p>
[QUOTE="Umbra, post: 1687517, member: 17086"] G'day all, Everyone has different ideas about what makes up a good module. Some like full stat blocks in text, some at the end, some only a summary if its in the monster manual as was recently discussed in the [URL=http://www.enworld.org/forums/showthread.php?t=96194]Monte Reviews Dungeon [/URL] thread. Some like color maps, others something easily copyable. [I]Apart from the actual story idea and how its implemented[/I], what do you think makes a good module or what would you like but haven't seen. I'm a [U]lazy[/U] DM and hate trying to track elements down/flip pages so with that in mind here are some obvious(?) starters from me: :) Clear structure :) Well edited :) Summary Stat blocks with the text but a pullout/separate booklet with full stats. :) Clear NPC motivations and suggested roleplay hook (deep voiced, etc - so I can keep track who i gave the twitch to.) :) Illustrations that a) match the text, b) don't give away secrets, c) help set the atmosphere and d) I can show the players without trying to cover up three quarters of a page :) Player handouts :) Clues and other plot/problem solving items clearly highlighted. :) An index of these crucial clues and items and where to find them. With the last two, I would like a line or two right after the location title with a brief description. eg: 13. Guard Room * Rune Key, Map to Level 2 And then in the index (which can be in small font so it needn't take up too much space): Rune Key 13. Guard Room What are your suggestions? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Good Module Design/Layout
Top