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Good Monk Builds
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<blockquote data-quote="mhd" data-source="post: 1552898" data-attributes="member: 16805"><p>The problem with most monk class combinations is that they tend to work poorly for groups that start from first level. Just adding a level of Monk without some _serious_ downtime just seems wrong to me. It takes time to go through the 36 chambers...</p><p>Works better if the DM ditches the multiclassing restriction, then you can start out as monk and just add some fighter levels for added feats etc.</p><p></p><p>And for good monk options, don't forget Shillelagh. The oil is rather cheap and even some Druid levels might be worthwile. A 2d6 quarterstaff that counts as a magic weapon is rather neat, especially at low levels.</p><p></p><p>I'd also recommend "Beyond Monks". Flashback feat... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="mhd, post: 1552898, member: 16805"] The problem with most monk class combinations is that they tend to work poorly for groups that start from first level. Just adding a level of Monk without some _serious_ downtime just seems wrong to me. It takes time to go through the 36 chambers... Works better if the DM ditches the multiclassing restriction, then you can start out as monk and just add some fighter levels for added feats etc. And for good monk options, don't forget Shillelagh. The oil is rather cheap and even some Druid levels might be worthwile. A 2d6 quarterstaff that counts as a magic weapon is rather neat, especially at low levels. I'd also recommend "Beyond Monks". Flashback feat... ;) [/QUOTE]
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