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Good Narrativist Game Systems?
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<blockquote data-quote="Tinker Gnome" data-source="post: 4234155" data-attributes="member: 15608"><p>Heh, okay, I will try and define what I am looking for more.</p><p></p><p>1. Needs to be able to handle a "traditional" fantasy campaign</p><p>2. Minis and Grid not a part of the system.</p><p>3. A player should be able to say " I am going to try and do X" and the GM should be able to adjudicate it quickly.</p><p>4. Quick character creation.</p><p>5. A magic system that is easy to learn and easy to adjudicate for the GM.</p><p></p><p>Basically, I am thinking of a system where the players can sit down and create all their characters in under 15 minutes, then they could jump right into the game and have fun.</p><p></p><p>There should still be some crunch so a player can have fun equipping their character with cool items, but not have those items be necessary to them being effective in gameplay.</p><p></p><p>Please no one say 4E. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tinker Gnome, post: 4234155, member: 15608"] Heh, okay, I will try and define what I am looking for more. 1. Needs to be able to handle a "traditional" fantasy campaign 2. Minis and Grid not a part of the system. 3. A player should be able to say " I am going to try and do X" and the GM should be able to adjudicate it quickly. 4. Quick character creation. 5. A magic system that is easy to learn and easy to adjudicate for the GM. Basically, I am thinking of a system where the players can sit down and create all their characters in under 15 minutes, then they could jump right into the game and have fun. There should still be some crunch so a player can have fun equipping their character with cool items, but not have those items be necessary to them being effective in gameplay. Please no one say 4E. ;) [/QUOTE]
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