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"Good" Necromancy
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<blockquote data-quote="Malachei" data-source="post: 5323342" data-attributes="member: 38657"><p>I'd say creating a background that allows a necromancer without being evil should be fairly easy. I have a necromancer in one of my campaigns -- he studied the spiritworld and the energies out of curiosity, came across ancient tomes and has been fighting evil necromancers ever since, which also got him access to many necromancy spells via captured spellbooks. He will readily use death magic, enervation and even summon undead, but he will not animate them -- and this works fine for me.</p><p></p><p>However, I would not appreciate a good party walking around with a few "undead pets", and if your player cannot live without animating, I'd say he should consider coming up with a completely different character concept and play the necromancer in another campaign.</p></blockquote><p></p>
[QUOTE="Malachei, post: 5323342, member: 38657"] I'd say creating a background that allows a necromancer without being evil should be fairly easy. I have a necromancer in one of my campaigns -- he studied the spiritworld and the energies out of curiosity, came across ancient tomes and has been fighting evil necromancers ever since, which also got him access to many necromancy spells via captured spellbooks. He will readily use death magic, enervation and even summon undead, but he will not animate them -- and this works fine for me. However, I would not appreciate a good party walking around with a few "undead pets", and if your player cannot live without animating, I'd say he should consider coming up with a completely different character concept and play the necromancer in another campaign. [/QUOTE]
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"Good" Necromancy
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